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Post by Deleted on Dec 31, 2014 8:20:43 GMT -5
So there's a recent political phenomenon occurring with alliences that never used to happen before. Whenever diplomacy is suspended, an alliance will end. Alliences will last for 20 or 30 turns while I'm trying to pass a trade summit treaty or trade alliences treaty or military allience treaty but once I have 3 alliences and have no need for diplomacy, the allience will end within a few turns if not immediately.I tried continuously passing military allience treaties to reinforce and strengthen the alliences, but after 30 or so turns of reinforcement, I stopped for one turn and an allience ended. When I stopped diplomacy for 3 turns to see what would happen, I went from 3 alliences to 0 alliences and a solar war. And it gets weirder - even if an allience ends, if the slot the allience was in is vacant, the RP and maint cost bonuses remain as if I still had 3 alliences.
Im playing on the garden, impossible difficulty, late-game on my Samsung galaxy s3. I keep colonies even between factions to decrease political hostility.
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Post by Cory Trese on Jan 5, 2015 10:02:24 GMT -5
Those alliances have expired, but you're keeping them afloat by passing treaties every turn.
In the late game, you need to replace them with Trade Routes quickly, then upgrade those to Trade Alliances again.
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Post by Deleted on Jan 5, 2015 14:43:29 GMT -5
Those alliances have expired, but you're keeping them afloat by passing treaties every turn. In the late game, you need to replace them with Trade Routes quickly, then upgrade those to Trade Alliances again. But they expire every time I suspend diplomatic efforts, even for one turn. And even if I'm passing trade routes when I have 3 alliances (hence not doing anything at all) my alliances won't expire as long as something is being done. Are you saying that alliances are supposed to expire the turn you have all three, and passing treaties will continue them, even if the treaties being passed is useless? This is not how the game used to be.
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Post by Cory Trese on Jan 5, 2015 16:01:46 GMT -5
Those alliances have expired, but you're keeping them afloat by passing treaties every turn. In the late game, you need to replace them with Trade Routes quickly, then upgrade those to Trade Alliances again. But they expire every time I suspend diplomatic efforts, even for one turn. And even if I'm passing trade routes when I have 3 alliances (hence not doing anything at all) my alliances won't expire as long as something is being done. Are you saying that alliances are supposed to expire the turn you have all three, and passing treaties will continue them, even if the treaties being passed is useless? This is not how the game used to be. I will try to write up a better explanation -- but those rules haven't changed in a few months.
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