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Post by thehowler on Jan 17, 2015 1:10:44 GMT -5
This isn't really a bug, and it is quite helpful, but I figured I'd mention it. Not sure how to explain it. But if a ship has 3 mp, and you set it's course for 5 spaces away, then cancel the move after its used 2 mp, then end turn, it moves a full 3 mp still. It's helpful, but it should not be so.
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Post by fallen on Jan 17, 2015 13:19:43 GMT -5
Thanks for the report, added #4X-2950 to fix this.
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Post by Cory Trese on Jan 19, 2015 10:14:34 GMT -5
Haven't been able to reproduce on Android or Mac.
Any clues about what platform, device, OS you are using?
Any other details -- ship type, exactly how you cancel, exactly how to trigger the issue you believe you're seeing?
I'd love to fix it!
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Post by Cory Trese on Mar 4, 2015 11:09:09 GMT -5
fixed for next
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