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Post by bowuserthing on Jan 19, 2015 23:22:01 GMT -5
Have you guys considered adding some critical animations? Would add a slight variety in what we see in combat instead of the general "I'm here to stab you the same way until you die" animation. Multiple non crit animations would also be a nice addition.
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Post by CdrPlatypus on Jan 20, 2015 10:51:23 GMT -5
This would be sweet! I 2nd this idea!
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Post by fallen on Jan 20, 2015 13:11:54 GMT -5
Great suggestion!
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Post by CdrPlatypus on Jan 20, 2015 14:25:28 GMT -5
VRAES WANTS MORE BLOOD AUUUUUGHHHH!
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Post by En1gma on Jan 20, 2015 14:46:34 GMT -5
There should be more blood in the game, I agree with Vraes.
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Post by slayernz on Jan 20, 2015 15:58:17 GMT -5
Green blood for the krete tho
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Jan 23, 2015 4:29:48 GMT -5
Green blood for the krete tho Variations in blood colour would be awesome! Surely it's fairly simple to do a palette swap for certain enemies? Of course, each enemy ID would have to have its own hex code for which colour blood to use, which in turn would mean adding that data to all enemy IDs
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Post by anrdaemon on Jan 23, 2015 6:24:03 GMT -5
Only to those you want to change.
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Jan 23, 2015 8:25:40 GMT -5
Only to those you want to change. You mean, if a value mantained within a certain variable for the blood colour isn't returned, then it defaults to red?
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Post by CdrPlatypus on Jan 23, 2015 13:30:06 GMT -5
I'm liking the idea of varied blood colors as well.
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Post by anrdaemon on Jan 23, 2015 14:05:53 GMT -5
Only to those you want to change. You mean, if a value mantained within a certain variable for the blood colour isn't returned, then it defaults to red? I'm pretty sure they are using object-oriented programming. When an object is initialized, their properties are set to default values, unless specified othervise. In case of blood color, yes, this means, if you don't specify it, it'll be some default color. Presumable red.
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Post by bowuserthing on Jan 26, 2015 11:41:59 GMT -5
On the topic of animations, well I guess sprites, the shaman's heal (+buff?) animation goes on long enough to make it difficult to see the amount of health that they healed or if they even healed. Either the animation needs it's color changed, duration shortened, or the text needs to be more pronounced by increasing its outline border. I've been surprised a few times when trying to get someone to last hit them, then finding out they healed.
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Post by fallen on Jan 26, 2015 12:35:38 GMT -5
bowuserthing - I took #HOS-2964 to fix the layering issue here. The text is actually being printed under the curse animation, which makes it unreadable.
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Post by bowuserthing on Jan 29, 2015 22:39:55 GMT -5
Can Silent Stalker get a curse animation?
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Post by anrdaemon on Jan 30, 2015 0:28:33 GMT -5
Better post separate issues into separate topics. Easier to track.
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