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Post by slayernz on Mar 3, 2015 22:57:44 GMT -5
Definitely tunnels between safe houses. I was just about to write that - man I'm slow today. being able to get from one SH to another would mean you could get around some of those stupid walls and stuff. Grrr just because you want to keep your citizens safe, doesn't mean you should wall off the rabble!
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jedi13
Initiate
Eating 20 KGs of watermelon
Posts: 19
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Post by jedi13 on Mar 4, 2015 4:01:39 GMT -5
What if you could get vehicles? They would be able to change color or whatnot (nanotech...?) and their apperance, so as not to be linked to the knight (to maintain the anonymous nature and all that). They would be very expensive, but would allow you to traverse tiles a lot faster (presumably would not apply within combat scenarios (actually, weaponising the car could be cool...)), and potentially be upgraded in an addon to the safehouse?
On second thought, it doesn't seem like this one (with the vehicles) would particularly fit with the theme of cyberknights...
I digress.
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Post by bobc on Mar 4, 2015 8:00:57 GMT -5
How about a training room where you could practice hacking / electronics based skills, or martial arts or use a laser range for weapons training. The game monitors how often you use the training room and if you remain 'current' against a set threshold level it will improve your stats for brawling or hacking or athletics similar to the way cybernetic upgrades do. Your training regimen would supplement the XP growth achieved through normal gameplay but without the detrimental affect to your DV status.
Looking at the list of great upgrades that have already been suggested, I'd like the ability to build an extention or annex the neighbours so I've space to install all of them together!
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Post by beverage on Mar 6, 2015 18:48:12 GMT -5
War room/ Headquaters/ Barracks Like the kennel function but for regular runners and alliies. (not free, just cheaper)
Mess hall/ Kitchen/ Fridge Just like a cheaper restaurant 'i'd like a table and some food and drink' and maybe better odds of reducing a dash of heat.
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