|
Post by grävling on Feb 15, 2015 12:39:00 GMT -5
check that Neural Hardwire I and III work ok, as well ...
|
|
|
Post by slayernz on Feb 15, 2015 22:52:18 GMT -5
However ... the first cat, slayernz is correct. Nishigumi Akira, a CK with 10+ stats across the board, got very drunk one night and on a dare installed Neural Hardwire II (Sets AP to 6) from the Tattoo Parlor. And he only got AP of 5 when fighting. So Neural Hardwire II is bugged. Thank you grävling - my Knight greatly appreciates the effort Nishigumi Akira went through to check things out. Me, I wouldn't know where I found that item in the first place (to re-purchase it for testing).
|
|
|
Post by grävling on Feb 16, 2015 1:01:03 GMT -5
|
|
|
Post by slayernz on Feb 16, 2015 3:43:32 GMT -5
Yeah I just discovered that this afternoon - because of it, got myself a sweet computery thing that plugs into my head. Ooo the games of solitaire I can play while I wait for a surveillance op to complete
|
|
|
Post by mandomaniac on Feb 17, 2015 13:21:59 GMT -5
Yeah I just discovered that this afternoon - because of it, got myself a sweet computery thing that plugs into my head. Ooo the games of solitaire I can play while I wait for a surveillance op to complete SOLITARE... no... NO... beyond no... u play the newest version of Star Traders 5 that has been released by now when waiting for a surveilance contract... silly cats
|
|
koles
CKF Backers
Posts: 449
|
Post by koles on Feb 17, 2015 16:08:43 GMT -5
slayernz - I see most of the "set" cyberware that way. With enough money, you could wire up a novice runner who is pretty strong and fast out of the gate. when those implants shows up in NBZ I thought the same way but soon I realised that cost is too big in a matter of exp. for me my best way to work with new runner is to buy him nano armor and chipped skill 3. if we put 3 high end implants in fresh runner we rise his DV to 150 or more so he get about 50% exp than normal its better to train him fast with low DV, and then bought him chipped reflex
|
|
|
Post by fallen on Feb 17, 2015 19:36:51 GMT -5
Fixed the bug and improved the cyberware, now setting AP 6 / 7.
|
|
|
Post by slayernz on Feb 18, 2015 0:11:57 GMT -5
Awesome
|
|
|
Post by grävling on Feb 18, 2015 13:01:03 GMT -5
Fixed the bug and improved the cyberware, now setting AP 6 / 7. Then the descriptions are wrong. Neural Hardwire I says sets to 5 Neural Hardwire II says sets to 6 if you buy them at Dr Dave's. Correct description at Salvation, Incorporated.
|
|
|
Post by fallen on Feb 18, 2015 15:48:12 GMT -5
Oh the joys of really old games Fixed for next!
|
|