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Post by CdrPlatypus on Feb 26, 2015 23:31:22 GMT -5
I would really like it if Sacrifice would stay selected like attacks. I am often using it to re-fuel my entire team or mega fuel Vincent AKA 7 casts so he can keep double tapping ES and it is really inconvenient to have to re-select it for each cast.
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Post by fallen on Feb 26, 2015 23:33:26 GMT -5
Thanks for the suggestion, we'll take a look.
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Post by CdrPlatypus on Feb 26, 2015 23:40:01 GMT -5
fallen Separate note I am absolutely in love with straight lore/sacrifice Kyera. I was worried about it's viability putting her in a pure support role...but now I don't know if I will ever be able to go back and spec her different
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Post by Cory Trese on Feb 27, 2015 16:11:13 GMT -5
I often play with her with Lore 16, Tears, Sacrifice and Warders Shield. Building her without Ethereal Anguish is a mistake -- you want her to have a high-impact way to spend her AP every turn, and Sacrifice costing 1AP isn't viable for 7 casts a turn.
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Post by contributor on Feb 27, 2015 17:01:43 GMT -5
This is getting off topic, but my more recent builds of Kyera don't put anything into Tears if I'm building dodge-tanks. I've got a group in early E2 (River Road) with Selen and Kincaid on the front lines and Kyera does a little of each buffing, finishing of mobs and cursing. Without the burden to put points into Tears she is really freed up to do some other things. She's at Ethereal 6 and Warders 8 right now. She still uses Tears to heal in between battles, but in a fight I just use pots. A 1AP pot drank by anybody to heal the whole team almost seems like an exploit.
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Post by En1gma on Feb 27, 2015 17:04:38 GMT -5
Pure support is my favorite build for her, hands down. You sacrifice a measure of damage from her, but the amount of damage everyone else can deal makes up for it and then some.
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Post by CdrPlatypus on Feb 27, 2015 17:17:53 GMT -5
I've got other characters handling -ap/-dodge right now. Her job is to keep the destroyers fueled with hp/sp, provide extra dodge/parry, occasionally take an extra -ap off something really nasty, and whack archers over the head. The only attribute I invested in is Int, so she can drop 7 sacrafices a turn, not every turn, but there have been a few
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