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Post by baldri on Mar 9, 2015 11:00:31 GMT -5
Hi.
After playing for about 90 hours now I feel this is the better place to drop suggestions then doing so on steam.
So. As my empire grows it produces more and more EP which is fine. On its peak i accumulate enough points even for the higher treaties every few rounds. That doesn`t "feel right". In my opinion it should getting more difficult to "sign" treaties when more and more planets join the party. Simply because there are more interests that needs to be covered. So for an example every planet increase the basecost of a given treaty by 10% (maybe?). There can be also a modificator that takes in account an uneven distribution of planets factionwise. So you got almost de Valtos worlds only? Increase it by a greater margin than if you would have an even distribution. I think this would reduce the annoying recklicking on threaties in late-game and would make the game more difficult overall as well. Treaties at all, as great as they are from an rpgìsh point of view, are just too "grindy" and it doesn`t feel special for me if there is right another trade route. The conflicts should stay always present, more so in late-game. While in early game its more a struggle for survival which would benefit treaties as faction powers grows they become more and more jealous and egoistic.
Also its another decision gamewise: Should I expand my empire and increase the costs or should I go the stable way just a few turns more and reap the benfit from cheap treaties?
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Post by Cory Trese on Mar 9, 2015 17:26:47 GMT -5
That's a very, very interesting suggestion. This might be an elegant solution to the issue of EP and Credits cost for late game politics.
Thank you for the post, I'm going to give this some thought.
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