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Post by Deleted on Mar 11, 2015 10:23:18 GMT -5
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Post by Deleted on Mar 11, 2015 10:39:36 GMT -5
...No, Cyber Knights cannot support change of team in mid-battle, so that won't be possible... Sorry I keep thinking about this control talent, chewing on it, kinda like a hund on some LosV thuggers arm. since there is no switching sides mid-battle, could the control talent, if used successfully, dominate the hund, taking away its will to fight and remove it from the battle? It would be as if its MP had been reduced to zero. Then like grävling suggested, there is a roll to see if the removed hund will join your pack?
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Post by fallen on Mar 11, 2015 10:51:14 GMT -5
It could operate more like the Intimidate talent that can make a human target flee combat. That would be an aggressive Talent version tho. The hund would just run, could not join the team afterward.
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Post by hissrad on Mar 11, 2015 15:09:10 GMT -5
Maybe the hunder could give their hund a temporary boost to their stats or mp? Like an increase to their athletics or brawling?
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Post by hissrad on Mar 11, 2015 15:15:23 GMT -5
Better idea: give the Hunder the ability to mark their target when they hit, then if the hund attacks the same target on its next turn it would get a boost to its damage!
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Post by fallen on Mar 11, 2015 15:25:46 GMT -5
Really great ideas, but we've got to play within the limits that exist. I've marked these down for consideration for CK2.
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Post by hissrad on Mar 11, 2015 16:00:51 GMT -5
Anything you want to share about CK2?
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Post by fallen on Mar 11, 2015 16:14:45 GMT -5
hissrad - we'd love to make sequels for all the games. Someday we'd like to make CK2
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Post by hissrad on Mar 11, 2015 16:34:33 GMT -5
He he had to try:)
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Post by fallen on Mar 11, 2015 16:48:04 GMT -5
Sorry, I just don't want to make any promises about a game that isn't on our horizon yet!
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Post by hissrad on Mar 11, 2015 19:39:03 GMT -5
Nah, it's cool. I just started my first Brutal knight, I don't expect her to last long but we'll see:)
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