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Post by grävling on Mar 16, 2015 11:33:25 GMT -5
When you start MnB, the exhaustion meter is full of green bars. This conflicts with the storyline, where you are supposed to start exhausted, or very close to it.
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Post by fallen on Mar 16, 2015 11:52:59 GMT -5
grävling - which conflicts with the reality that you aren't Exhausted at all
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Post by grävling on Mar 16, 2015 12:09:51 GMT -5
I am not sure what the best way to fix this is. Make MnB characters start exhausted?
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Post by fallen on Mar 16, 2015 13:14:24 GMT -5
I've added it to our to-do list, but it's very low priority
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Post by slayernz on Mar 16, 2015 16:27:34 GMT -5
How about have the status bar appear after the first time you are dog tired ... until then it is greyed out. You can even have a dialog "Man, I'm feeling like crap. I've trudged my way all around the area and am dog tired. What's interesting though, is one of my neuroindicators fired up and began letting me know just how tired I am. I'm going to have to pay a lot more attention to this from now on"
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