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Post by Cory Trese on Sept 1, 2011 20:15:44 GMT -5
Haha, I'm afraid your post came about 3 months too late to consider any of it "stealing" and besides, these games have all been made twenty times before by other companies. =)
I cannot tell you how many times people have written me to say "I loved this game when it was on PC/Palm/Sega/Dreamcast" about Star Traders RPG. I have gotten the same e-mails about CyberKnights and expect to receive them about ST RPG II.
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Post by Cory Trese on Sept 1, 2011 20:35:21 GMT -5
Oh and fear not, the 3D graphics and smooth control scheme you describe are WAY beyond my abilities.
I can totally see how they would bring the game up to the level that your standard EVE player would embrace.
I'm all for promotional game-alike. For example three weeks before we hit private beta on CyberKnights HandyGames released Cyber Lords. Literally it is WAY better than CyberKnights in many ways and you know I consider it a big part of our success. It pushed "cyber punk on Android" into the lime light.
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Post by Volyren Nightsong on Sept 2, 2011 2:47:52 GMT -5
i was just kidding on the stealing ideas bit, cory. and yeah, i remember cyber lords was the first game i bought on my android. however (and this isn't brown nosing) I found the actual gameplay of cyber lords to be a bit ....shallow? Lacking? I couldnt really put my finger on it. maybe i should check it back out, since i havent played it in ages, but the graphics while maybe a little more polished than yours, do not add any more to the game. they are equally as functional. And i wasnt planning on making a game in 3d at all! (My brain would melt) the twin stick shooter element would be a top down shooting sequence. (a good example would be Abbadon for xbox indie, or Escape Velocity Nova for PC/Mac. the one game that struck me as having the same kind of turn based strategy, with action attack sequences was star trek conquest on the PS2.) but seriously, DO NOT say cyber lords is better than CK. if you had just said cyber lords LOOKS better than CK, i might be inclined to let it slide, but you gotta knock that stuff off, downplaying your game. i dont care if it is just "scratching the surface" or your story teller engine, what it does scratch, is an itch we all have for the good old games like CK, which are open ended, leaving the story and the development of the character totally up to the player.
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Slide87
Templar
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A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Sept 2, 2011 7:10:24 GMT -5
but seriously, DO NOT say cyber lords is better than CK. if you had just said cyber lords LOOKS better than CK, i might be inclined to let it slide, but you gotta knock that stuff off, downplaying your game. i dont care if it is just "scratching the surface" or your story teller engine, what it does scratch, is an itch we all have for the good old games like CK, which are open ended, leaving the story and the development of the character totally up to the player. Share it,ck is potentially endless,cl not ^^
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Post by Cory Trese on Sept 2, 2011 12:27:10 GMT -5
I loved Escape Velocity Nova.
I really like the sound of your game ideas, they're near and dear to my heart. I played EV like a beast back in the day. My friend Todd and I shared a keyboard and an EV game for days at a time.
I think my fond memories of EV inspired ST in many ways.
If you are thinking about a twin-stick game for Android or iPhone you should check out some of the sweet new gaming remotes that are coming out. I really think your idea could be a great hit with additional control systems that are becoming available.
If you are going after Android, I can put you in touch with my rep at Zeemote (they make bluetooth analog stick controllers) who would probably be happy to talk about their product and maybe even provide some sample hardware. (PS: I am not a fan of onscreen joysticks except as a backup.)
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Post by Volyren Nightsong on Sept 2, 2011 23:31:58 GMT -5
I appreciate the offer, but i am not yet comfortable enough with my programming skills to embark on making a game without having a good editor and engine pre-made. Its probably my fault for taking game design as my secondary, without taking any real programming courses.
and I totally agree with you about the on screen controls... the screen is small enough, without taking away nearly half of it on some half baked control scheme that is usually not responsive enough to deliver the precision of control you need to play the game effectively.
I have thought about getting a zeemote, but fot the time being, i stick to a Wii remote/classic controller setup. I may take you up on the offer at a later date, but right now I want to see where my life takes me with the trilogy completed, and the third book soon to be released, I am kinda in a spot where I dont know if I want to write a sci-fi novel, work on a game, or if the publisher is going to ask for another fantasy book. I will just have to see where life takes me over the next couple of months. I am leaning towards working on a game, but I want to get some experience before i waste several months making another unplayable mess of code and good ideas. thats why i have been doing voice over work, trying to help out here, and looking for some indie game devs in need of part time help.
Thats what makes you a good dev, and keeps your customer's loyal, ya know. its not the game, or even the excellent support you provide. its YOU. You let everyone offer their contributions, and never say anything bad about them, even when its obvious the suggestions wouldn't work for you. That makes people feel like they are a part of the game, and keeps them coming back.
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Post by k0rd on Sept 5, 2011 15:36:45 GMT -5
my only problem with onscreen controls is that there is no response (other than haptic feedback - not an acceptable substitute) physically. its hard for me to play as a direct result of not having a genuine controller resisting my actions. sorry - just wanted to say that
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