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Post by stuh42l on Apr 28, 2015 10:21:14 GMT -5
So I have noticed that the game states something along the lines of "conscripted crew are less effective than regular crew, but better than being shorthanded."
I always assumed this was a reference to the morale hit you take when enslaving crew. As I am finally succeeding on a higher difficulty as a very bloody captain, I am thinking my entire crew was at one point, enslaved.
Is this correct or does the game actually assign a penalty to a crew member that was enslaved that follows him throughout the game? If you can keep your morale to fanatic levels regardless of enslaving, does it not really matter where you get your crew from or are you better landing at a world and getting them there?
Also, what bonus does the templar give when enslaving crew?
Thanks in advance.
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Post by fallen on Apr 28, 2015 10:41:27 GMT -5
stuh42l - thanks for the post, Cory Trese is traveling atm, so we will get back to you on this one.
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Post by stuh42l on Apr 28, 2015 11:00:39 GMT -5
No worries! Thanks.
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Post by slayernz on Apr 28, 2015 17:50:48 GMT -5
stuh42l I believe there are some hidden "quality" values that are associated with crew (as there are for pretty much everything you can buy/sell/steal). For example, if you pick up a crew from a fringe world, they will be more "durable" than new-hires from a core world. The theory is that fringers are used to roughing it, and can sew themselves back together with a toothpick and straw if required. Ex-citizens from Core worlds need machines to wipe their butts, so are, at least initially, only good for Arghblargle fodder. The longer you have your crew though, the more your quality rating improves. Swiping crew off enemy ships does have a potential impact to your crew morale, and even if you don't have any morale loss, will be slightly less effective than a Fringe or even Core world crew. Nonetheless, over a short time, you can beat them into shape and their quality rating will go up. Even if they don't improve, go the true Cadar way, and strap a torp to the more pathetic ones. They make awesome space mines. Sure you could drop a torp out the airlock without a crew member strapped to it, but (a) where is the fun in that, (b) who would press the manual detonator if you don't have a crew member right there to do it? (c) as if ... you'd never actually give a remote trigger to a crew member strapped to a torp. That would mean you'd have to fork out an extra EVA suit, which costs money! ... Some of the more sophisticated torps don't detonate unless they are within 1km (0.625 miles) from some organic material. It's a failsafe to help minimize the pointless destruction of a perfectly innocent torp when there aren't any actual enemies to take out).
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Post by stuh42l on Apr 29, 2015 1:37:34 GMT -5
I thought something like that might be running in the background. Its good to know that eventually bathing in the presence of my mangodking captain and his cybernetically/genetically/magically/zoologically enhanced warrior and Strength scores eventually lead them to a path of becoming zealots for him as he is a zealot to his house.
I actually have no idea how to use torpedoes effectively. I often don't even strip them from the countless wrecks I leave in space as they hold no resale value to my captain and firing one in a battle take precious time I could be using closing with and destroying the enemy!
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Post by hissrad on Apr 29, 2015 2:01:09 GMT -5
Well...if you torp the other ship on top of damaging it,it also makes it easier to close in or retreat.
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Post by Officer Genious on Apr 29, 2015 10:17:30 GMT -5
I thought something like that might be running in the background. Its good to know that eventually bathing in the presence of my mangodking captain and his cybernetically/genetically/magically/zoologically enhanced warrior and Strength scores eventually lead them to a path of becoming zealots for him as he is a zealot to his house. I actually have no idea how to use torpedoes effectively. I often don't even strip them from the countless wrecks I leave in space as they hold no resale value to my captain and firing one in a battle take precious time I could be using closing with and destroying the enemy! Or you can do it the Steel Song way and simply charge in on a quick and heavily-armed ship and board the hell out them. Stop trying to hit me with your silly Cadar's torps kitty, I have laser pointers and I'm boarding that ship!!!
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Post by Deleted on Apr 29, 2015 10:32:17 GMT -5
As a Steel Song Zealot, I must agree with my fellow Clan member Officer Genious. Besides guns and boarding is, in my humble opinion, a better way to save the ship for looting and salvaging.
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Post by stuh42l on Apr 29, 2015 12:33:24 GMT -5
I fully agree. I think the extra torps on board simply make my conscripted crew even MORE nervous, and they are already terrified of me and my pack of murderous space commandos. I think advancing as quickly as possible, maybe stalling to strafe the crew decks with my guns, and then boarding is the way to go. IF they try to escape, ram them and re-board.
As soon as that pathetic syndicate or pirate captain is forced to engage mine in a duel (even they have SOME face to maintain in front of their crew) then any skill they have will be inevitably overcome by the fact that my captain can single arm lift reactor engines and throw them at the enemy.
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Post by Officer Genious on Apr 29, 2015 13:37:05 GMT -5
I fully agree. I think the extra torps on board simply make my conscripted crew even MORE nervous, and they are already terrified of me and my pack of murderous space commandos. I think advancing as quickly as possible, maybe stalling to strafe the crew decks with my guns, and then boarding is the way to go. IF they try to escape, ram them and re-board. As soon as that pathetic syndicate or pirate captain is forced to engage mine in a duel (even they have SOME face to maintain in front of their crew) then any skill they have will be inevitably overcome by the fact that my captain can single arm lift reactor engines and throw them at the enemy. Sometimes I throw toilets and scream, "You've been CANNED!"
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Post by stuh42l on Apr 29, 2015 14:38:32 GMT -5
Honestly, if the Templars are with me, who can be against?
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Post by slayernz on Apr 29, 2015 18:49:36 GMT -5
stuh42lTorping is one of those magical things that Steel Song have yet to truly figure out. They lob chipped teapots at their enemy and think that is what true Torping is all about. You have to wonder why they even counted as part of the civilized quadrant. I would argue that most independents are better and more advanced. Now torps (like everything else) has hidden quality values, which impact on accuracy and amounts of damage if they do hit. Buying torps off core worlds with high security levels means very good quality torps. Then it goes fringe, then independent, then at the very very bottom of the quality pile is stealing torps off a ship. Sometimes the enemy captain adds bits of chewed bubblegum to the arming triggers, so the torps are pretty much useless. Oh speaking of useless, there is one torp of worse quality than stolen torps. That's Steel Song torps, because they are teapots after all. Officer Genious and Chance I have to say that as ineffective as Steel Song torps are, your boarding strategy is even worse. Laser lights are a little offputting, so I have installed wavelength filters that block out those things. I've also filed a complaint with the Consensus that using laser lights in combat is illegal and should be banned. Evil I tell you. I have never been boarded by a Steel Song ship in the last 3 years of playing ST. No Steel Song crew member has ever set foot on my ship. Because of my love of Steel Song, I only board their ship to supervise placement of the explosive charges as I destroy the ship. THe last thing I want would be the hunk of crap that is a Steel Song ship to be patched up with even more cling wrap and cardboard to scare the next captain in deep space.
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Post by Deleted on Apr 29, 2015 19:36:29 GMT -5
Hmmm, do you hear that? It sounds like the mewlings of a small kitten crying over milk spilt from a teapot. Here kitty kitty kitty... Well slayernz, you can say what you will about Steel Song, but my Zealot has lasted the longest of any captain I've had (and I've lost many of them). Maybe its just dumb luck, or maybe a lucky teapot? Seriously though, then it comes to recruiting crew members I'm usually on independant worlds because there are few Steel Song worlds and everyone else hates me. Go figure :-)
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sheff
Star Hero
[ Star Traders 2 Supporter ]
Posts: 503
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Post by sheff on Apr 30, 2015 1:55:29 GMT -5
How fitting that the thread name is conscripting unworthy crew and we got talking about the steel song. It is a shame that the steel song cannot fathom just how fantasticly awesome the torp is. Elegant, swift, explosive. They are the mainstay of any rational thinking, tactical captain's mind. Guns are for rednecks and those who have run out of torps.
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Post by Officer Genious on Apr 30, 2015 11:53:08 GMT -5
Oh slayernz, we torp you teapots to try to calm you before we come aboard and slaughter you all, as for the chipping well, some teapots don't handle deep-space travel well. Or just being close to heretical torp ships like yours. One of those things, anyway. I'm sending my representative to argue that laser pointers save spacer lives when used properly during a boarding action-- why fight when my boarding crew is all ready aiming downrange at you?? Turn them off at your own peril, kitty: we're probably hiding onboard. Oh, and one operative would like to tell you that your crew doesn't change your kitty litter nearly as often as you order. He suggests you torp (as you silly barbarians do) the cleaning crew with your current used litter as a lesson for your crew.
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