i'm fighting agains 43 lvl zenga and 36 lvl krangg hard ships 5k mass 20 durability, 0 shielding, 5 sensor, 25 armor and they mostly take 0 damage - one or two ships from 8 takes only 1-6 damages, on 2.3.1 all of them takes 20-40 dmg so its easier now than on 2.2.15
well - its deffinitly needs to be rebalanced once again
Thanks Cory for this update. Based on what I have tested so far again level 50 Bollish in Garden Hard, it is better than 2.3.1 as the transports take less damage in scouted out invasion. The scouting can cause good damages. However things are still not as easy as before 2.2.17 since the xeno fleet logic in general is tougher than before 2.2.15.
Cory: Are you using the stock transport for your invasion? Try that instead of super duper designs. Change to the other heavier drop pods but leave the other stats behind. Then see how you do.
I will continue to test since there are still 5 groups of xeno and last 2 Bollish systems for me to fight. I will even go back down to my old transports to see whether you nerfed it the wrong way. We cannot play only with these super duper transports.
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Just finished my game on hard and I think it is currently easier than before all the changes. My heavy transports with max armor were taking a max of 20 damage through about 20 planets taken. Mostly they took no damage or <10. The aliens were level 44 and 48 or so.
I like where repair is at at the moment, but invasion is probably a good bit too easy .
Playing ST2 1.0.23 on: LG Nexus 5X 7.1.1 Rooted Kindle Fire 220.127.116.11