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Post by hlo on Jun 4, 2015 22:23:07 GMT -5
Now that we have a new invasion logic, the old stock Military Transport just won't do it anymore. What new designs can we use for early game (year 5-7) and the no budget constraint mid-late game? We need something that can survive more than 3 rounds without spending 50 turns to repair back. I am using the Odomi's design found here: startradersrpg.proboards.com/post/131510/thread It works but last at most 3 turns. Fortunately I have $3K+ income and a huge bank account that can produce 10 of them at the same time to provide me a constant fresh supply of the Odomi Transport..... Then there is this one from bgboyett: startradersrpg.proboards.com/post/131149/threadOr this late game nightmare from eternalheathen: startradersrpg.proboards.com/post/132433/thread that I cannot even build yet due to lack of some researches. Suggestions? I will try them in my Year 15 Garden Hard in my Bollish extermination campaign. If we can get few designs that works for various stages of the game under this latest 2.3.1 version, people will complain less about "nerfing of transports" or "OP of Xenos".
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