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Post by fallen on Jun 15, 2015 14:46:01 GMT -5
I like the turn goals - but I'd also like Xeno kill bonuses too where if you kill a certain number of Xenos (or more specifically, if a knight kills a certain number of Xenos_ in a round, there should be XP bonuses too. Maybe there is - but I don't know because I'm not clever enough to convert kills into XP for the round As contributor mentioned, having a kill count bonus really pushes players to camp and kill. It doesn't really encourage exciting gameplay or help the pace of the game imho.
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Post by slayernz on Jun 15, 2015 17:38:10 GMT -5
fallen, There should be an either/or type of bonus where you make a choice. If you camp out, you certainly miss out on some time bonuses, and in order to enforce pace, you could always have trigger points/objectives that need to be hit by a certain turn count. "Captain, you have to get to the power relay switch in Sector 3 in 10 turns, otherwise the automatic bulkhead doors will trigger and everyone will be cut off and killed." There. Try camping when you've got that on your mind
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