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Post by contributor on Jun 18, 2015 4:45:26 GMT -5
I suppose this could be intentional, but once they start getting hot, it's nearly impossible to cool them down. It's probably because they always have 0 MP. Anyways it doesn't seem like heat should be such a big issue for them since there's no living being stuck inside of them like the Templars in their shells, or is there?
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Post by slayernz on Jun 18, 2015 5:10:55 GMT -5
I haven't played long enough to see if a turret overheats and blows up. I'm guessing once it gets past 100 heat, it starts damaging the internals. "HP" is just a way of measuring health of the device in this instance.
Why does it only reduce 6 heat per turn? I dunno. I think that if you didn't use Overwatch, and just did the standard fire 2x per turn, you'd generate 6 heat, and shed 6 heat. Given all of the other discussions we've had about heat, the last thing that Cory and Andrew want is for there to be so much cooling that heat is nothing that you need to worry about. Yeah 6 heat reduction per turn is probably a little low, but if you had 10 heat reduction, and you had overwatch permanently selected, then unless you have regular Xenos crossing your path, your heat level will certainly get back to zero before too long.
You shouldn't be able to run the turrets non-stop - they do need time to cool back down and recover. at 6 heat reduction, you'll be waiting a fair number of turns though. No perfect answer - and I guess that's what frustrated Cory so much.
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Post by fallen on Jun 21, 2015 17:44:36 GMT -5
The 6 Heat burn a turn is intentional, and one of a Turret's balancing points. They don't move, so they don't gain heat. A turret firing as fast as it can every turn will Heat up ... can't expect anything less.
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Post by Cory Trese on Jun 24, 2015 22:11:19 GMT -5
Yes, very intentional and super awesome
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