blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Oct 10, 2011 7:28:11 GMT -5
Now, if you ride in Taxi all day long you might never see many things to learn from =) @cory- I dare say that it is a lot better, than dead in the gutter. ;D Speaking of missions and the discussion about multiple jobs from the same Connector, why not have something like Tiers for missions? As we all know that we are pawns for some shadowy powers in the background, we are basically given jobs of VERY low priority (Tier 3) when we juststarted out with them. Slowly, after building our rep with them, we are given some jobs which are of Higher priority and greater difficulty (Tier 2). Some of such jobs would also have a VERY low priority (Tier 3) attached to it as well, in the form of a Secondary Objective. Finally, when we are so close to the faction that we becoming conjoined mutant twins with them, we will be offered jobs that are Faction/Territory-altering (Tier 1) which usually comes with a Secondary Objective (Tier 2) and maybe even a couple of Tertiary Objectives (Tier 3). Okay, I'm jumping the gun here, what with this game still in its infancy... It's just a suggesion though. I'll call it Epic Missions.
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Post by Cory Trese on Oct 10, 2011 10:49:00 GMT -5
Regarding the Taxi stuff, I was just trying to point out how players can leverage risky missions to gain more XP.
I think Fallen may have leaked some information about Operations somewhere on the board. Kinda like an advanced version of what your 3 levels of objectives accomplish.
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Post by fallen on Oct 10, 2011 19:30:10 GMT -5
blackgauntlet - there is now a version of tiered missions happening. For those of you who ran some of the ladders early, the Connector was giving you 100% of his jobs from day one. Now, he will give you low level jobs (that pay less) and as you work your way up, gaining his trust and the rewards, he starts to let you in on the bigger, more dangerous work, and the higher paying jobs (capture, kill). This is one incarnation of the tiered system. As mentioned about Operations, there will be another, meaner, bigger version of jobs that makes you sigh in relief when you get home to the streets of NBZ alive.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
|
Post by blackgauntlet on Oct 11, 2011 5:07:08 GMT -5
Oooh... you guys rock! ;D
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Post by grävling on Oct 16, 2011 2:10:10 GMT -5
Flying robots (or possibly only high powered ones) should be able to travel over fences, and water regions to attack you. An interesting question is 'what about the big walls?' I think that the big walls ought to be protected from climbing by lasers -- which gives
a) the possibility that you can hack and disable them and b) the notion that robots from the same fation as made the walls should be able to go over them without any trouble, but those from other factions would be shut down.
Grävling
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Post by grävling on Oct 16, 2011 3:06:16 GMT -5
In the factions screen, if the name associated with your reputation with the faction (i.e. 'Troublemaker') is long enough, the buttons for 'read detail' and 'delete data' become distorted with the text being displayed as
De le te
Da ta
Of course this is likely a function of screen size. I am using a Samsung Galaxy.
Grävling
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Post by grävling on Oct 16, 2011 3:46:39 GMT -5
It is really irritating that when you change weapons it is announced with a popup that can cover the target you are trying to attack. Doubly so that it shows up in the middle -- which is the most likely place to find those trying to attack you, unless you are so skilled a sniper that they never get within melée range of you.
After you have made an attack and get back to the main screen the buttons about escape and reload should go away unless you really have a change to perform those actions. And tap ahead should be disabled. RIght now it is possible to kill all your enemies, but being unaware that you have done so tapped on 'reload'. The screen then goes to the 'its all over' new screen, but the tap is remembered. In this screen that tap location means 'normal exit' -- so you exit without either a) making it a stealty one or b) getting your hard earned loot.
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Post by grävling on Oct 16, 2011 3:48:16 GMT -5
You can get a courier job to go from a building to the exact same building.
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Post by grävling on Oct 16, 2011 3:50:24 GMT -5
You cannot use a taxi to travel to a location in the very same neighbourhood where you are calling from. It says 'tap again to pay 25Y to travel' but then won't deliver you.
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Post by grävling on Oct 16, 2011 4:22:45 GMT -5
I'd like a better description of the differences between the various classes, and how this effects how they go up in abilities and skills. I haven't wrapped my head around the 'how abilities work and how they interact with skills' problem. Right now I don't know if what you should do is 'try to improve skills. only improve abilities when your skills start getting expensive' or 'try to improve abilities. Better abilities will make you better across the board and make skills cheaper to obtain. Only start acquiring skills when abilities begin to get expensive' or whther neither of these are optimal. Should you improve 'Mind' and 'Body' first? Or their sub categories?
For instance, if you are rubbish as a shooter, are you better off training dexterity or athletics? Or Body? Or would you be best off with shooting? Should I try to keep the shooting relevant skills all at the same numerical value, or should I jack shooting up to something very high before I worry about the skills it derrives from?
Puzzled, Grävling
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Post by grävling on Oct 16, 2011 5:11:57 GMT -5
The new Laughing Dog Bar is displayed on the map with the 'phone' icon, not the 'bar' icon.
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Post by grävling on Oct 16, 2011 6:01:11 GMT -5
I checked, yes 4.1 here. In all the weapon stores (well at least Tekka + Nu-Sword) the last line of the description is always printed in bold text.
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Post by grävling on Oct 16, 2011 6:03:18 GMT -5
You can buy McFly's Vchip from his brother even if you don't have 100Y in cash. I have -87 now.
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Post by grävling on Oct 16, 2011 6:45:01 GMT -5
I tried to spend 450 on a pardon at the LV hangout. But I only had 123Y. I also only have 1 red bar of dislike by LV. Nothing happened, as far as I can tell -- I have the same amount of heat and cash, but no message 'Come back when you have the funds' or some such was displayed.
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Post by grävling on Oct 16, 2011 7:26:20 GMT -5
The Help Manual -- greatly improved, thank you, under the section about the new blue arrow button still talks about a map with the 4 cardinal directions, even though that isn't there any more.
The funny red yellow and green symbol is not discribed, nor that when you tap on it the display changes in the lower right hand corner.
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