giddion
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Everything is always relative!
Posts: 203
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Post by giddion on Jul 7, 2015 20:33:16 GMT -5
It would be good to be able to Pause/Suspend an item in a build queue, often I want to utilise credits and cycles building something but I don't want it to complete for a turn or 2 whilst I wait for a research tech to complete and unlock the thing I need to build before the current item in queue. This is especially useful for factions like Thulun but also very useful for any colony that has a good CP.
This is also very useful when building fighters, you don’t want them out in the field straight away costing maintenance, but you also don’t want to wait 4+++ turns to build a new fighter when needed. Being able to build it when a colony is idle, but not complete it until needed would be great. I would however limit this capability to 1 ship.
The reason is, I want to keep it in the queue and not cancel it, but I do not want them to complete the next turn.
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Post by Cory Trese on Jul 8, 2015 7:52:38 GMT -5
This doesn't seem like a feature that would help the average player.
I can see lots of issues with people forgetting to unpause and many other problems.
I will do some experimenting and look into it ... but it sounds like something that would just increase the micromanagement aspect of the game.
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Post by fallen on Jul 8, 2015 9:07:41 GMT -5
Also, in contrast to the other awesome posts you've put up, giddion, it seems like it would add a whole new layer of micro-management to the game.
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giddion
Hero
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Everything is always relative!
Posts: 203
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Post by giddion on Jul 9, 2015 5:54:06 GMT -5
You are right, but there are times when you want to focus your effort in a particular area, a defence point. This is part of the combat side of things, setting up a primeter. Allowing a certain number of units to use the planets for cover, draw then in with their planet killer, and then swoop forward with fighters standing by on planet.
Planet Loading Bay So, how about a feature teach that allows building a land dock, where fighter can be landed and docked, hidden from view unless the planet has been successfully probed. (Maybe 3 levels)
If people want it they will train towards it. And see how it plays.
Love ya work.
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Post by Cory Trese on Jul 9, 2015 12:37:01 GMT -5
What players normally do in that situation, it seems, is to switch from building CP on Colony to CP on Ship.
It seems that the division between Colony and Ship shift dramatically towards Ship in the 3 turns following Xeno aggression announcement.
And that's normally what I do as a player as well -- in your example with the Factory I drop a Fighter in ahead of it for defense and get ready move the fleet in!
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giddion
Hero
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Everything is always relative!
Posts: 203
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Post by giddion on Jul 9, 2015 18:55:25 GMT -5
Please consider the idea of a Land dock?
As a player, we all play slightly differently, so your play style may not match my play style. My strategy will be different.
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Post by fallen on Jul 9, 2015 19:27:28 GMT -5
giddion - considering all the other great RFEs we have (including those you put in), I don't think this one will be high priority as it encourages more micromanagement. The reality is, you can't keep a working, fully crewed, and ready to fight starship without paying maintenance.
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giddion
Hero
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Everything is always relative!
Posts: 203
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Post by giddion on Jul 9, 2015 22:08:23 GMT -5
Take your point. But having ships docked at a star base would cost less than in space. I will just have to try and adjust my play style. Love ya games.
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