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Post by anvil on Jul 11, 2015 7:05:25 GMT -5
Note 4 5.0.1 hard dropshaft
This gives 1 mp and costs 1 ap, plus 2 dodge. On the turn the captain uses this o,himself, he loses one mp6 down to 5) then gains 1 mp (5 up to 6). On the next turn he goes up to 7 mp.
is this correct?
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Post by Cory Trese on Jul 11, 2015 9:14:40 GMT -5
Yes that's correct.
Depends on turn order -- if you've used all your MP already then it applies slightly differently.
Small strategic choice trade offs. Critical to the game.
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Post by anvil on Jul 11, 2015 9:20:11 GMT -5
Cool
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Post by Cory Trese on Jul 11, 2015 9:23:18 GMT -5
This is part of the strategy you'll develop with any MP buff.
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Post by anvil on Jul 11, 2015 9:32:25 GMT -5
I think the reason it stuck out is because the overdrive buff does just adds the extra move.
I will pay more attention, but I do not remember any tradeoffs in the other buffs. This means there aren't any or,,, they fit my subjective reality of the game! ,
Most likely the second.
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Post by fallen on Jul 11, 2015 11:17:58 GMT -5
anvil - yes, Scouts have a definitive advantage with the +MP buffs. That's the beauty of having different classes.
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