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Post by anvil on Jul 20, 2015 1:02:19 GMT -5
Should I take pics and show you?
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Post by fallen on Jul 20, 2015 1:28:23 GMT -5
Should I take pics and show you? anvil - no, it's perfectly fine. Just a different observation of the same phenomenon
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Post by contributor on Jul 20, 2015 3:01:25 GMT -5
I've also never seen anything random about it. It might seem random if you don't know that you have to move somebody into the orange zone after you have your other knights in the right position. So if you move somebody into the zone first and then position you other knights then it won't trigger. You have to make sure the others are in place first and then move somebody into the zone. From my observations it seems like all the knights have to be on the last stairs or above.
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Post by fallen on Jul 20, 2015 8:08:31 GMT -5
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Post by anvil on Jul 21, 2015 9:00:42 GMT -5
Thanks, lurker, that does explain it. I will try that on my next visit.
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Post by En1gma on Apr 30, 2017 21:01:13 GMT -5
Bringing the old thread back...
Has anyone done games with only one particular Templar? Paladin only team? Nothing but Soldiers? Berserks? Scouts?! Engineers??!
I'm considering a Berserk or Soldier run, as they're relatively inexpensive and they have enough diversity to make it work I think...
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Post by contributor on May 1, 2017 10:16:58 GMT -5
It's hard to do that because the game almost forces some versatility. I think I've started some groups with that idea, but then found that well this mission I have to an Engineer, and that one requires a scout or two and now I have to have a Hydra then ouch those Zerks really need a Paladin to heal them up, just one right...and before I know it I've got quite a variety of knights. Sure you can focus on one, but it's really hard to go exclusively with just one or two types.
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Post by havnor on May 1, 2017 10:22:45 GMT -5
I would say full scout team occasionally with engineer, nyra, hydra and realely Soldier is closest to what you want... Others classes are to expensive to field them exclusively... Maybe Soldier squad can be done too with one or two scouts sometimes...
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Post by En1gma on May 1, 2017 11:12:14 GMT -5
Yeah... You're right, but I wish it was more viable...
Maybe I just go Soldier/Neptune. Their trees supplement each other and gives me some differentiation on the same basic unit.
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Post by havnor on May 1, 2017 12:36:27 GMT -5
Berserker scout is good :-) or fire rifle Soldier hydra and engineer with bonus fire dmg buff :-)
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Post by En1gma on May 1, 2017 13:13:05 GMT -5
I know-- the new Engineer pairs so well with the Hydra.
I'm also toying around with a crit boosting build using Calling Shots, Fire Commander, and talents like Headshot, Arc Fire, and the new Engineer weaponry that comes with bonus crit percentage built in. They aren't too far in yet, but getting around 20% crit in the early game really pays off, so I'm interested to see what happens when they reach the latter sections and have even more to play with.
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Post by En1gma on Jun 22, 2017 18:31:07 GMT -5
Trying out a Soldier/Neptune only game. Looking good so far, especially once I kit out 2-3 of each different version of each Templar. With two different Templar classes, I'm going to have amazing versatility. Been mulling over just how I'd do it, now it's time to see if it can work on Brutal
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