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Post by contributor on Aug 2, 2015 8:06:27 GMT -5
and possibly a reduction in xeno numbers.
I just had a very frustrating play through of this level losing two knights on Ironman. Xenos were absolutely spawning everywhere and in massive quantities. Twice I had groups of five spawn within a couple of tiles of my knights and none of them were skitterers. When two spitters and 3 hunters can spawn two tiles away from your knights and the spitters get to attack there's not much that you can do for defense and it really sucks on that level since you have no TP and no chance to bring a Paladin who might be able to do some healing.
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Post by Cory Trese on Aug 2, 2015 12:59:42 GMT -5
Interesting feedback. Which level specifically is "Airlocks level?"
Ironman is intensely difficult and is explicitly designed and balanced to make death an absolute certainty.
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Post by Brutus Aurelius on Aug 2, 2015 14:07:46 GMT -5
The Feraria Lance Airlocks level. It is tough, but doable, even on Brutal. OW and speedy movement are key to my approach to the level. But we do need some spawn indicators, I agree.
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Post by fallen on Aug 2, 2015 14:22:26 GMT -5
Thanks, the level has not been "decorated" yet, so it is on our list.
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Post by Cory Trese on Aug 2, 2015 15:13:18 GMT -5
I actually decorated it already ... I'll go back and check for spawning mess.
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