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Post by Deleted on Aug 6, 2015 5:12:03 GMT -5
darkeliment217, Its possible stealth is too low. How high is high enough to avoid random xeno encounters?
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Post by hissrad on Aug 6, 2015 6:58:11 GMT -5
darkeliment217, Its possible stealth is too low. How high is high enough to avoid random xeno encounters? There's no set number. As you increase in level,so do the alien. Try to keep it close to your level. Atleast that's what I've been doing. It also helps with a lot of other stuff to.
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Post by CdrPlatypus on Aug 6, 2015 11:06:27 GMT -5
I hate the titles you can get after doing something against a faction. Legendary Crime Lord? If I am a military captain for House Thulun, then why can't I do my job? If I attempt to search one of your smugglers within Thulun territory, take a contract to apprehend a wanted criminal, or help during a solar war, then why am I a criminal? Am I not supposed to do my job? My duty? I should just be a pirate if that's the case! fallen , Cory Trese This is something I would like to see changed in ST2. Perhaps you could be a hated enemy commander/admiral/the red baron; If you make your enemies through legitimate means like being a legitimate combatant for the other side that only targets military ships. Reserve legendary crime lord for smuggling/pirating
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Post by Officer Genious on Aug 8, 2015 1:23:26 GMT -5
I hate the titles you can get after doing something against a faction. Legendary Crime Lord? If I am a military captain for House Thulun, then why can't I do my job? If I attempt to search one of your smugglers within Thulun territory, take a contract to apprehend a wanted criminal, or help during a solar war, then why am I a criminal? Am I not supposed to do my job? My duty? I should just be a pirate if that's the case! fallen , Cory Trese This is something I would like to see changed in ST2. Perhaps you could be a hated enemy commander/admiral/the red baron; If you make your enemies through legitimate means like being a legitimate combatant for the other side that only targets military ships. Reserve legendary crime lord for smuggling/pirating On the other hand, when Edward Teach/Blackbeard was 'privateering' for the English, I doubt the Spanish called him anything BUT a pirate. Hell, we know him now as a pirate rather than a privateer, typically. But getting brutally murdered over smuggling water and clothing is silly.
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Post by Officer Genious on Aug 8, 2015 1:42:11 GMT -5
I love this thread title. It really warms my heart while I work Someone pull the touch out of his cheek. o.0 Can't tell if touch=tongue OR if you meant something else entirely... XD
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Vraesrial
Exemplar
The absolute God of Hyperdeath, an outlander, and the bad pun king.
Posts: 278
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Post by Vraesrial on Aug 9, 2015 0:09:07 GMT -5
fallen , Cory Trese This is something I would like to see changed in ST2. Perhaps you could be a hated enemy commander/admiral/the red baron; If you make your enemies through legitimate means like being a legitimate combatant for the other side that only targets military ships. Reserve legendary crime lord for smuggling/pirating On the other hand, when Edward Teach/Blackbeard was 'privateering' for the English, I doubt the Spanish called him anything BUT a pirate. Hell, we know him now as a pirate rather than a privateer, typically. But getting brutally murdered over smuggling water and clothing is silly. Blackbeard was still a pirate, though. Being a legitimate military officer and doing your duty, compared to being a pirate who only works for coin are two entirely different things.
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Vraesrial
Exemplar
The absolute God of Hyperdeath, an outlander, and the bad pun king.
Posts: 278
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Post by Vraesrial on Aug 9, 2015 0:17:11 GMT -5
Being called a legendary criminal is beyond harsh, when I am simply doing my duty. If I go to war with someone and one of their commanders happens to be ruining all of my operations, I won't immediately tag them as a war criminal. Nor would I let this title persist after the war, because he was simply doing his job.
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Post by CdrPlatypus on Aug 9, 2015 9:21:29 GMT -5
I hate that four years later I still can't stop playing. Has the DEA heard about this dangerously addicting drug known on the street as ST RPG ? Something needs to be done about it.
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Post by Officer Genious on Aug 10, 2015 0:53:12 GMT -5
On the other hand, when Edward Teach/Blackbeard was 'privateering' for the English, I doubt the Spanish called him anything BUT a pirate. Hell, we know him now as a pirate rather than a privateer, typically. But getting brutally murdered over smuggling water and clothing is silly. Blackbeard was still a pirate, though. Being a legitimate military officer and doing your duty, compared to being a pirate who only works for coin are two entirely different things. Privateers were essentially sanctioned independent pirates though. So long as you didn't prey on your own faction's ship, the respective governments were happy to help finance you pillaging enemy merchant ships, which ST Trade Wars essentially ask you to do (I.e., the MOs of the ST universe are more related to privateers than today's military due to Shaun's Law against outright war destroying another faction. They basically have trade/ship wars instead, just like 17th century pirates). Become too successful and be the target of ST Assassin Duels, which was essentially privateers hunting other privateers (I.e. pirate hunters of 17th century).
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Post by Alex Fury on Aug 10, 2015 14:58:06 GMT -5
I hate that four years later I still can't stop playing. Has the DEA heard about this dangerously addicting drug known on the street as ST RPG ? Something needs to be done about it. Definitely, the next installment that will hopefully be even more addicting.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Aug 10, 2015 15:19:37 GMT -5
Well, concerning stealth I have some interesting story too I have a pirate on hard and I gave him 12 pilot and tactics (I want to create a bounty hunter pirate specialized on gunnery assassinations from mid to close range) Then I saw that stealth also takes part in combat movement (closing range from high to medium), so began increasing it. After that I levelled intimidation to 6 to cut down the fuel consumption a little. Still, I was lv.8, but catching pirates and smugglers (or escaping pirates - one has maintained and even closed range, and after some tough duel I had to surrender) has become very hard. I can't even hit them properly. Edit: Stealth issues solved, my pirate died Well, the only thing needed was to raise pilot skill
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Post by fallen on Aug 16, 2015 13:03:44 GMT -5
darkeliment217, Its possible stealth is too low. How high is high enough to avoid random xeno encounters? There's no set number. As you increase in level,so do the alien. Try to keep it close to your level. Atleast that's what I've been doing. It also helps with a lot of other stuff to. Just wanted to point out something incorrect here. "As you increase in level,so do the alien" ... is actually wrong. The correct statement is, "As the turn count of the game increases, the level of your enemies increases" The difficulty scale on ST is inexorable and always increasing as time passes. Your challenge is to try to keep up with it.
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Post by Ug-ug on Jan 23, 2017 21:13:50 GMT -5
Aliens disappearing so early in the game. I mean why? What game gets easier as you go to the end game. I have a flagship and basically evertime I get one its game over bc no one even comes close. Aliens would still be challenging but not insta death. But no aliens gone. I mean gone gone 65 artifacts right part of map dead worlds still cannot find one despite doing literally nothing but looking for them. There is no end or ever upper middle game. I feel like getting to titian rank or getting flagship should trigger new mechanics. Like stop alien invasion plots where you have to go and patrol a planet being invaded and fight several aliens in a row. Maybe after a certain year aliens become way more common even in faction space. Also there is no retire option. Remember Pirates! There use to be a little blurb like you were a captain over here and a major there so you are a somewhat important person you had x in the bank and you (list of achievements) it even gave you a post career like you became a pauper-bartender-plantation owner etc. Something to work for after max rank and flagship
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Post by resistor on Jan 23, 2017 22:09:39 GMT -5
Aliens disappearing so early in the game. I mean why? What game gets easier as you go to the end game. I have a flagship and basically evertime I get one its game over bc no one even comes close. Aliens would still be challenging but not insta death. But no aliens gone. I mean gone gone 65 artifacts right part of map dead worlds still cannot find one despite doing literally nothing but looking for them. There is no end or ever upper middle game. I feel like getting to titian rank or getting flagship should trigger new mechanics. Like stop alien invasion plots where you have to go and patrol a planet being invaded and fight several aliens in a row. Maybe after a certain year aliens become way more common even in faction space... Aliens should become more common the higher the turn count is, which is especially true on higher difficulties (try cranking it up to Impossible). For high alien encounter rates, make sure to have a Veteran (AKA Alien Hunter) officer and the null field generator upgrade. Also, if you have high stealth, use 'patrol' action over dead planets/Demonic Nebula/Alien rumor site. If you have low stealth, you are more likely to find them by moving back and forth over the alien coordinates. Artifacts do make you more likely to encounter aliens, but they may not be worth using, as they increase the power of some alien A.I. types (see alien section in in-game Help for more details).
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Post by amongstshadows on Jan 23, 2017 23:39:40 GMT -5
I hate how easy the game is. Cory Trese you said that your purpose in life is to make people cry, but I think my tear ducts are broken. I request that a ship with 0 armor and low hull be added so that I may find these missing tears of mine.
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