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Post by Cory Trese on Aug 26, 2015 20:49:29 GMT -5
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Post by anrdaemon on Aug 26, 2015 21:35:08 GMT -5
Hooray and three cheers!
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Post by En1gma on Aug 26, 2015 21:37:41 GMT -5
On my couch, actually doing the Numa Numa dance. You guys are awesome. Nuff said.
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Post by fallen on Aug 26, 2015 23:10:41 GMT -5
anrdaemon & En1gma - thanks! Anything specific in the release that got the wave of excitement? I find the glom buff and healing really helpful to speed up play. Thanks to a Steam user for requesting it again and getting me working on it!
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Post by krakun on Aug 26, 2015 23:56:44 GMT -5
fallen, I'm cheering because CdrPlatypus 's wish got realized (3 turn buffs for Fyona), and since yesterday you know why. And since I'm occasionally scatterbrained the improved glom indicator will be useful, if not lifesaving.
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Post by fallen on Aug 27, 2015 0:45:05 GMT -5
fallen, I'm cheering because CdrPlatypus 's wish got realized (3 turn buffs for Fyona), and since yesterday you know why. And since I'm occasionally scatterbrained the improved glom indicator will be useful, if not lifesaving. Awesome! The glom indicator has already helped me avoid mistakes So I am sure it will be a boon to others, as well as helping teach the meaning of glom visually. Fyona has seen a lot of power-house upgrades over the last few months. Really happy with where she has landed at last!
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Post by CdrPlatypus on Aug 27, 2015 0:47:25 GMT -5
Improved feedback from farsight / sly look. I'm pleasantly suprised to see that make it into the update.
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Post by fallen on Aug 27, 2015 0:53:44 GMT -5
Now live on Steam!
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Post by fallen on Aug 27, 2015 0:54:52 GMT -5
Improved feedback from farsight / sly look. I'm pleasantly suprised to see that make it into the update. I had a couple too many emails about it this week, explaining the animation colors ... really worth it, I think.
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Post by anrdaemon on Aug 27, 2015 1:51:44 GMT -5
3 turns self-buffs for Fyona. Not that I'm struggling, but this means she could actually rely on them being present. AoE effects affecting glommed party. You have no idea, how mych of my brain you've saved! Farsight/Sly look… well, they can't really be trusted, because of how they are implemented. They detect active scripts, not actual "danger". And the glomming indicator is… frankly, it's abusive. I didn't realize, how peaceful the game is to the eyes. Was. Until now. :/ Why not implement my suggestion, and change destination marker to a circle when party is unglomed? That would leave a constant reminder that you are moving single character, not entire party.
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Post by krakun on Aug 27, 2015 2:09:15 GMT -5
fallen well this is strange. I have 4.1.19, and I see the new glomming animation, but I don't see any changes to Fyona's buffs, nor any changes to sly look. Can anyone else verify? EDIT: ok, I now see the "danger detected" toast when using sly look. I was expecting something in the talent description.
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Post by hissrad on Aug 27, 2015 2:11:16 GMT -5
fallen well this is strange. I have 4.1.19, and I see the new glomming animation, but I don't see any changes to Fyona's buffs, nor any changes to sly look. Can anyone else verify? Same with mine
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Post by CdrPlatypus on Aug 27, 2015 2:19:00 GMT -5
fallen I detest the glom/unglom marker. Please make this a toggled option
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Post by CdrPlatypus on Aug 27, 2015 2:39:33 GMT -5
Farsight / sly look detection rate is still terrible. Get mostly false negatives. It looks like the main change was adding a text alert to explain the color. Such as "danger detected!" , but most the time you cast it get blue take a few steps and then trigger combat
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Post by krakun on Aug 27, 2015 2:44:15 GMT -5
CdrPlatypus the new glom marker is ugly as sin, agreed. Did you see your Fyona wish realized in the new version?
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