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Post by Fourth Horseman on Sept 8, 2015 9:15:15 GMT -5
Firstly, I apoligize for adding another thread. I love ST and am impatiently waiting ST2. That being said, I need advice. I currently play on crazy (laugh at the newb, it's ok) as Thulun pirate/privateer. The problem I'm having is I can get the captain to around level 18,19 being untouchable in combat, then get blasted out of existance. Because I prefer pirate I go the gun bunny route. I know to keep my engine and sail ratio to double my hull. Tells me I have skilled wrong for this level. Advice would be appreciated... help a newb out
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Post by Cory Trese on Sept 8, 2015 9:31:13 GMT -5
I can help -- can you post your skill and attribute spend at 19? Dead Captain's builds can be seen in "Roster"
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Post by Fourth Horseman on Sept 8, 2015 10:30:41 GMT -5
I can help -- can you post your skill and attribute spend at 19? Dead Captain's builds can be seen in "Roster" I cannot as I have deleted them. I can let you know I boost pilot immediatly to 12 and try at all times to 2x my level for as long as possible, I try to keep tactics to about my level, stealth on the last one was at 8 (I use it to avoid torps), and I might drop some points into Intimidation or Warrior here and there. I typically only befriend Thulun and Cadar. If I befriend three it will usually be DV or Rychart because of the centered planets for W/F on long flights. I make sure to buy the bounty warrant and first level rank with my friends. I ignore explore and negotiation as my thoughts are "I'm a pirate, I'll take what I want by force". I know you're used to it, but let me point out a developer responding is why I will support TB games. Especially since you continue to update games 5 years old. My next game will be the AoP or CK since I love pirates and spent many weekends playing Shadowrun. Yes , I'm a bug geek.
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Post by Cory Trese on Sept 8, 2015 10:37:30 GMT -5
I love Shadowrun -- I tend to play 3rd edition pen and paper mostly tho. Obv, I like to GM Post the exact stats and I can give you feedback -- don't overlook Stealth as it also helps you avoid high level encounters, which is good as the game progresses. The key thing to remember about ST RPG ... every single turn that passes increases the difficulty. The higher your game difficulty is set, the more each turn increases it. You won't notice anything turn to turn, or even 50 turns ... it is a slow burn but if you are not earning and spending XP fast enough, you will fall behind. Ignoring Negotiation and Explorer are fine for some classes -- just be aware that you are spending a lot of extra turns on trading, which is increasing your difficulty. Playing on Crazy requires that you really tune into most of the game's mechanics -- you must exploit Rumors and Conflicts and pay attention to the interaction between Clans and Syndicates. By befriending Thulun and Cadar, you're splitting your loyalty and probably ending up with Wanted flags for both Syndicates and Clans, which is dangerous.
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Post by Fourth Horseman on Sept 8, 2015 11:14:16 GMT -5
I love Shadowrun -- I tend to play 3rd edition pen and paper mostly tho. Obv, I like to GM Post the exact stats and I can give you feedback -- don't overlook Stealth as it also helps you avoid high level encounters, which is good as the game progresses. The key thing to remember about ST RPG ... every single turn that passes increases the difficulty. The higher your game difficulty is set, the more each turn increases it. You won't notice anything turn to turn, or even 50 turns ... it is a slow burn but if you are not earning and spending XP fast enough, you will fall behind. Ignoring Negotiation and Explorer are fine for some classes -- just be aware that you are spending a lot of extra turns on trading, which is increasing your difficulty. Playing on Crazy requires that you really tune into most of the game's mechanics -- you must exploit Rumors and Conflicts and pay attention to the interaction between Clans and Syndicates. By befriending Thulun and Cadar, you're splitting your loyalty and probably ending up with Wanted flags for both Syndicates and Clans, which is dangerous. Absolutely, pen paper and 6 side dice . I started another pirate and will work him like I have and see what results come of it. I have had my best luck with what I called a clan privateer on demanding. The syndicates hate me and there is no turning back lol. If the random game politics allow, I will try that again. I politely disagree that a privateer or pirate should avoid too much bad reputation with a single faction. IRL Captain Morgan was an English Privateer, working under an English letter or Marque. Only the Spanish considered him a pirate and of he was ever captured, there would have been no trial before they killed him. Typically what Rychart will do to me lol.
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Post by Cory Trese on Sept 8, 2015 11:40:46 GMT -5
I'm just pointing out the political system's additional complexity -- there are Factions and then there are Clans and Syndicates.
You will almost always end up with someone hating you -- but trying to be friendly with one Clan and one Syndicate doesn't give you the same benefits as being friendly with two Clans or two Syndicates.
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Post by Fourth Horseman on Sept 8, 2015 11:51:27 GMT -5
No, no... take no offense. I greatly appreciate any advice, especially from developers.
I just died, but I was friends with Thulun and Javat. I took a big chance once I saw Rychart was in a solar war with Cadar, Javat, and Song. Bounty hunter collected his pay lol.
So you recommend being clan or syndicate loyal?
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Post by Cory Trese on Sept 8, 2015 12:01:50 GMT -5
No, no... take no offense. I greatly appreciate any advice, especially from developers. I just died, but I was friends with Thulun and Javat. I took a big chance once I saw Rychart was in a solar war with Cadar, Javat, and Song. Bounty hunter collected his pay lol. So you recommend being clan or syndicate loyal? I just recommend trying to avoid double Wanted flags when possible, and using Pardon buy-down to clear them when they're unavoidable. Clans vs. Syndicates -- they're very evenly matched just depends on where on the map you like to play and what bonuses you prefer to cultivate.
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Post by Fourth Horseman on Sept 8, 2015 12:36:37 GMT -5
Well being I'm trying to get above 20 with a decent pirate captain I typically stay around the NW corner. I can usually be found taking part in solar wars against Rychart or DeValtos. If possible I try to assist two factions in a solar war by running a blockade and attacking any ship of the target faction. I am always loyal to Thulun due to their honor ship (2.50 to unlock all was an offer I could not refuse lol). Sound strategy?
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Post by Officer Genious on Sept 8, 2015 13:49:45 GMT -5
Well being I'm trying to get above 20 with a decent pirate captain I typically stay around the NW corner. I can usually be found taking part in solar wars against Rychart or DeValtos. If possible I try to assist two factions in a solar war by running a blockade and attacking any ship of the target faction. I am always loyal to Thulun due to their honor ship (2.50 to unlock all was an offer I could not refuse lol). Sound strategy? What Cory means is that it helps a lot to befriend either all Clans or all Syndicates. Having Cadar's/Rychart/Devaltos all happy with you pretty much gives you an endless free pass in their air space (space space?). Same with Thulun/Steel Song/Javat. It also means that, since the military factions Cadar and Steel Song run outposts in the middle of nowhere, you'll have a friendly faction to resupply at when things go south. Imagine yourself working on a Passenger mission for Thulun to Baza Prime when some asshole pirate all but slags you. Normally this means a long, slow crawl back to Tucanae-Javat in the NW while praying no one else sees you, but being on good terms with Steel Song means you can stop by the Xi Clan World just below Syndicate space, and recover there. Even better, Steel Song has a number of planets to the SW if you need contracts for cash (but don't go more than 15AU if you love breathing), and with the lovely position of that Xi Clan World you have the perfect launching point for raiding and robbing every Rychart scumbag that ever breathes on you again. Besides all that, I suggest keeping Stealth = your level and up your Warrior. Gun Bunnies are all well and good but there's an alien for every strategy-- one is great against torps, another at gun bunnies, another at warriors. It may help to have a hidden level of badassery in case your guns get knocked out or something. You likely won't need more than 15 Warrior total, depending on crew size though.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Sept 8, 2015 14:15:22 GMT -5
With 8 stealth ships were escaping me at crazy :/ iI always have it at 12 or 15 so that I can run away in the worst case. Or when I build a torp build, I maintain high stealth and tactics and use pilot only to cut water fuel. On Crazy diffiuculty it isn't that hard to torp out the lives of merchants and then loot their cargo. The best thing on torping is, I never caused a ship explosion. Torps from the other ships get intact and the engines or crew fall easier than the hull (with guns I often hit the torps and cause the ship to detonate) It isn't too fun though when you just torp ships to death, to be frank
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Post by Cory Trese on Sept 8, 2015 14:16:27 GMT -5
And be careful of what you have in your Cargo hold. Heavy ships are easily spotted by Pirates ... and Artifacts will draw in the Xeno.
I've lost many Captains because I looted something and didn't realize I'd picked up 5 Artifacts.
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Post by Fourth Horseman on Sept 8, 2015 14:57:15 GMT -5
Ok, I'll focus on keeping stealth = to my level. Last captain was doing well until the alien found him. 100 crew moved right in to board me. *sigh* lol. I had pilot at 13 , tactics at 11, stealth was at 4. He was level 3. I took screen shots , but cannot figure out how to post them. Thought he was going to make it as I captured a syn jammer and upgraded it's sails. Time to roll another up.
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Post by Fourth Horseman on Sept 8, 2015 15:25:20 GMT -5
Now I'm determined to make a viable pirate/privateer to 20 or beyond. Every Rychart douche bag captain will mess himself thinking at the sheer thought of the Dark Messiah closing in. His crew will mutiny if told they are going to resist me.
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Post by Officer Genious on Sept 8, 2015 16:23:33 GMT -5
Ok, I'll focus on keeping stealth = to my level. Last captain was doing well until the alien found him. 100 crew moved right in to board me. *sigh* lol. I had pilot at 13 , tactics at 11, stealth was at 4. He was level 3. I took screen shots , but cannot figure out how to post them. Thought he was going to make it as I captured a syn jammer and upgraded it's sails. Time to roll another up. You'll need an external upload site like Imgur to link to your pictures-- the upload pics thing costs a lot so the TBs didn't pursue it. Aliens! Bah, one day we'll all be posting alien head selfies all over the internet. I look forward to that day, friend. First, we'll practice our selfie techniques on Rychart captains. Make them rue the day they ever learned to fly, Captain! We'll be right here every step of the way!
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