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Post by contributor on Sept 27, 2015 12:47:20 GMT -5
I haven't tried on other levels yet, but you can see I got way more xp/rp than I should have. Actually it looks like it calculated how much bonus I should have gotten with 24%, which would be 43, and then gave me 43% bonus. This is 1.1.5 for Mac through Steam.
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Post by fallen on Sept 27, 2015 14:08:06 GMT -5
contributor - the bonus is coming in from the difficulty you are playing on. We will work on the showing that.
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Post by Cory Trese on Sept 27, 2015 18:28:05 GMT -5
How did you beat that in 6 Turns?!?!
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Post by contributor on Sept 28, 2015 3:17:02 GMT -5
I keep my knights huffing illicit xeno extracts.
OK truth is that I had the +1mp relic core on my Hydra and then buffed him and the engineer with Rallying Cry 4 (+2mp) and Pressing Need 1 (+1mp). The level was Extermination Site, btw. The Captain stays with the soldier at the starting point and the Engineer, Hydra and Scout (who also got Rallying Cry and his own +3mp buff). The Hydra gets to the spore on the 2nd turn and starts coming back. The Engineer and the scout take the TP with the help of sentry turrets and the Scout goes back to the starting point where my nice and cool Captain and Soldier rebuff everybody before charging North. The Hydra makes full moves with his 10mp every turn and the scout just makes it to the camp in the north before the Hydra reaches the last spore. I used similar tactics, along with lots of Prolonged Deployments to beat Tundeer in 8 turns with the same group.
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Post by Cory Trese on Sept 28, 2015 9:21:19 GMT -5
Is that your all the time build, or do you Respec that way for certain levels.
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Post by contributor on Sept 28, 2015 9:28:02 GMT -5
That's my 95% of the time build. I rarely put +mp gear on the Hydra, but I did just for this level. I just did the capture the TPs in the hills level on Mok and I think a respec would be in order for a level like that, as there's no way your going to get ahead and stay ahead of the xeno on that one. We eeeked it out in 25 turns but spent a few turn hunkering down and killing xenos. Maybe a group that could always do their 6 moves while being heavier on defense would be more efficient in the end.
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