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Post by Cory Trese on Oct 28, 2015 21:02:01 GMT -5
It was related to device locale being set to EN vs. EN-US.
Tricky one to test.
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Post by ntsheep on Oct 28, 2015 21:37:02 GMT -5
Isn't that the language settings? Heaven forbid it was set to AU, instead of a Soldier I would have gotten the First Cat on a Steel Song warship
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Post by Cory Trese on Oct 28, 2015 21:45:32 GMT -5
Isn't that the language settings? Heaven forbid it was set to AU, instead of a Soldier I would have gotten the First Cat on a Steel Song warship It has to do with how the saved game database adapts to different locales so that the saved games remain compatible between devices. There was a glitch and I fixed it. Basically Androids want to store numbers and strings differently under different locales. So maybe the DB would get 1,0 instead of 1.0 and that can cause problems. The code overrides it, but the thing that inserted the special code for the Relics wasn't smart.
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Post by ntsheep on Oct 28, 2015 22:35:24 GMT -5
I meant that as joke Cory, but thanks for the explanation. I know enough coding to understand that.
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