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Post by grävling on Oct 16, 2011 2:25:13 GMT -5
First of all, how do you find out what version you are running? I think I am running 4.1 but not sure. It should go on the Stats page.
The good news is that the moving display bug -- where if you start making a move and then abort it, you have two images of you on the screen -- seems to be gone.
The bad news is that I am getting lots of black screen crashes now, many more than earlier. I will see if running a new character makes any difference. I am using a Samsung Galaxy. If not, what can I do to provide files to help you debug this, assuming you want them?
Also, when the battle ends you are displayed where you were when the battle started, not where you ran to in the course of the battle. This breaks the immersive experience.
I'd really like it if you could target an enemy, and hten next time have the game remember who you were targetting (assuming the wretch is still alive). When you get attacked by a swarm of identical things, it is hard to keep track of which one is damaged or not by hand. Also, tapping is imprecise when you are zoomed out which means you can want to target robot A and get robot B which is on the next square instead.
A targetting computer module -- or implant -- could be a thing you buy at the store, of course. It would be nice if it had a way you could select 'target the weakest' or 'target the strongest' or 'target the closest' as part of its functionality.
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taatuu25
Exemplar
I'm back. (for now)
Posts: 398
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Post by taatuu25 on Oct 16, 2011 4:17:37 GMT -5
You can see the game version in the game menu in the down right corner. And the multiple character seeing bug is already reported. And i think you should put all your things to one single thread instead of making several threads.
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Post by grävling on Oct 16, 2011 5:09:03 GMT -5
That depends on what Corey, Fallen and and any other developers want. When I am writing code there is nothing I hate more than having people put multiple ideas into the same thread, except for people who edit posts to add more feature requests into a note I have already read.
Grävling
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Post by fallen on Oct 16, 2011 9:49:03 GMT -5
grävling - we love immersion, so CK-175 is to make sure you end your combat on the same hex you were standing on, not where you started. We need to get the game version onto the main title page (CK-174). We've got it there on ST, but I can't find it in CK. If you are having trouble selecting the right enemy when zoomed out, I can suggest zooming in. Maybe a "next enemy in range" select button could help? Touch screens suffer from an issue that fingers are big, but people want zoom... hard to mesh the two requirements. At the beginning of a battle, I always check the scene zoomed out, and then fight zoomed all the way in the rest of the time. to help with debugging, we'd ask you to install Catlog and give us the logs when you are seeing black screens + an in-depth description of when they are occurring. Are these FCs, or the screen flickers black while transitioning? Combat-computer implants, and certain types of cyber eyes will eventually provide additional information and capabilities in combat as you have mentioned.
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Post by grävling on Oct 16, 2011 10:00:18 GMT -5
Ok, I will install catalog. Are there instructions on where to get it and what to do some place?
ah 'make sure you end your combat on the same hex you were standing on, not where you starte' doesn't seem to state what I want. I want 'make sure you begin your first non-combat round on the same hex you ended your fight on, not the one you began it on' -- are we in agreement here?
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Post by fallen on Oct 16, 2011 10:49:50 GMT -5
grävling - while I can't speak very good English, we do have agreement about that one. The last square you are on in combat, should be the square you start on when combat is over.
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Post by grävling on Oct 16, 2011 11:31:45 GMT -5
Great! Thank you.
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Post by Cory Trese on Oct 16, 2011 12:55:19 GMT -5
grävling - while I can't speak very good English, we do have agreement about that one. The last square you are on in combat, should be the square you start on when combat is over. It takes the average of the location of team, or should be. I will consider changing it back but I think this way is MUCH more immersive. The version is already being displayed on the main menu, bottom right corner.
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Post by grävling on Oct 16, 2011 16:05:10 GMT -5
Ok, then in some cases it is not, as I am the only person in my team and I end up where I started the fight not where I finished it. Not that I have had many fights yet as a brand new character who avoids them whenever possible.
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Oct 16, 2011 16:07:17 GMT -5
This lady makes me scary...XD ahshaha,ehi,positively talkin =) Yes,however i hope that future combat hud enhance will help more..often I forget current enemy HPs(also 'cause my smokin vices xD) so i randomly try to hit one and he obviously isn't the right enemy =)
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Oct 16, 2011 16:42:01 GMT -5
i know!!! and she wants grenades too?!
heh... j/k! ;D
i want them too, but i dont wanna get hit with em (not until i can send out meat sheilds anyway) then its on!
as for battle, i concur.... i would love HP info during battle on the next update.
but understand if other things get priority
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Oct 16, 2011 16:45:47 GMT -5
Yes yes ^^ internals first of all ^^ so i finally take my maglock and rob everything i can ^^
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Post by grävling on Oct 16, 2011 17:36:18 GMT -5
When you use the drugs that give you between 1-6 HP in the middle of a battle, you don't know how healed you are. Which maybe is by design. But I just got a measy 2 hp out of 2 of them, and I think I am not going to survive the next round...
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Post by Cory Trese on Oct 16, 2011 18:58:18 GMT -5
When you use the drugs that give you between 1-6 HP in the middle of a battle, you don't know how healed you are. Which maybe is by design. But I just got a measy 2 hp out of 2 of them, and I think I am not going to survive the next round... I'm not sure I understand. I see the health bars update after changing characters and when using items. Can you elaborate?
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Oct 16, 2011 19:32:15 GMT -5
you know, i had the same thing happen...
i was expecting an item to heal 6 of my lost HP but it healed me, up to 6 HP.
re-read the text on the item... i thought i was getting such great deals on meds too!
hahaha... ugh
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