Post by ntsheep on Nov 5, 2015 1:19:59 GMT -5
These tips are meant to be used with the guide I posted here. I have the first few level listed here and will add more later.
So you think your ready for Ironman. You'll name your Captain Ozzy and rain down a bloody path of death and destruction on the xenos. Well your in for one hell of a fight so that's why I've added this supplement. The main tactics of the guide can be used, but there are a few things you want to do different. These things will include,
1: How you level up your Templars.
2: You path through the Requisition Tree.
3: What extra Templars you'll pull out and when.
4: Long Range attacks are your best defense. The more space you can keep between you and the enemy the better. In fact sometimes that best tactic is to fall back until you can safely move forward. A Soldier fires a Burst Fire, then moves back and sets up Overwatch.
5: A total suspension of disbelief when you realize I really am a sheep that plays video games.
Let's start with how you build a few of the Templars through this play through so unless mentioned here, build all Templars according to the layout in the Basic Info section. Then I'll start with the different things to do in each level. You'll still use most of the main info in the guide, just add or change in what I have here.
Captain
Your Captain needs to be a Range attacker. You'll want to build up his Quickness and Gunnery, then switch to Fortitude and Tactics. The Talents you'll be working towards are Honing and Arc Fire. As your working you way there, put on point in Pressing Need and Warrior's Wrath. Put extra points in Precision Shot and if you like the Grenades. Also make sure that you always have a good sword since your counter attacks are done this way.
Soldiers
Your soldiers will want to focus on Burst Fire until they get to the point where they can put four points into Rallying Charge, then build Burst Fire back to level 3. Then start putting some points into Overwatch. Their Skills need to be built this way, raise Tactics to 6 first, then start building up their Gunnery Skill to 16. Strength gets built to 16, then focus on Fortitude.
Scouts
The two main Talents you want to focus on are Crippling Fire and Overdrive. Also make sure that when you can you have MP boosting gear equipped. Once you get far enough in the game, Overdrive only needs to be at level 7. Any more than that and your just wasting points.
Paladin
This is the guy that will save your butt the most. Once you get him, always do your best to bring him out every level you can. Some levels you'll have to wait a few turns when you could end them sooner, but the Paladin needs to be built up ASAP. The later levels of the game is where he'll be the most helpful. The two Talents you want to focus on are Battlefield Healer and Enhancers. The Enhancers is one of the best Talents I think. At max level it not only heals a good bit of HP, but gives an impressive boost to damage. You'll want to put 6 point into Tactics first, then max out Medic, afterwards start upping Warrior. Build Strength then Fortitude.
Tutorial levels
Level 2: The Major is your best bet to send after the secondary objective. He can kill most of the scitters with one hit. After level 2 select for Requisition Operational Command, Battle Suit and Specialists Adaptions.
Level 3: Depending on how this level goes, you may have a chance to pull out and extra Scout. Do it. For Requisition select Soldier 1 and 2. Born Leader, and Heavy Suit Adaptions. You'll want to Respec the Captain to make sure you have one point in Pressing Need and Warrior's Wrath. Make sure to put a point into Concussion Grenades as this will help greatly in the next level. There are many times in the game where that 1 AP attack can save your life.
Level 4: On turn 2 Spawn Points will pop up and you may be able to see them, there will be one on the left and right. Try to take them out as this will help slow the tide of xeno coming after you. On turn 6 have every one target the Goliath. He will be very tough to kill and you'll most likely be low on HP on several Templars. If he survives turn 6, you'll probably be killed by him. For Requisition go with Battlefield Leader, Soldier 3, Engineer 1 and 2, Scout 1 and 2. You should Respec your Engineer to get two points into Sentry Turret for the next level.
Level 5: Going right is the best way so you can also get one of the secondary objectives. Make sure to use Pressing Need on the Bomb. For Requisition select Melee Specialist 1 and 2. Paladin 1 and Healer 1. Captain 2 and 3.
Ferarai Lance levels
Level 1: You'll want to select the Holding Mission. This is where you'll do best and be able to bring out a Paladin. Towards the end you may also be able to get a Scout or bring out the one you may have got back on level 3 of the tutorial. Respec the Paladin for the two talents I mentioned. For Requisition select Scout 3 and 4. Make sure to equip the Swift Kit on your Captain and Scout.
Level 2: Swap out the second Soldier for your Paladin. For Requisition select Soldier 4 and 5 and Leader in the Ranks 1. Respec Soldier to get 4 points into Rallying Charge. I actually recommend not going after the secondary objectives for this level. The extra walking is going to over heat you too much and the extra time you spend going after them becomes too much also. It's best to just dash to the end.
Level 3: Wait and get the Paladin out before you end this level. For Requisition select Engineer 3 and 4 and Defensive Perimeter. Respec Engineers to get max Sentry Turret level.
Level 4: Pull Paladin out. For Requisition select Heavy Infantry 1 and 2. Hydra Specialist 1 and 2.
Galantia Cross levels
Level 1: (Choose March): Swap out second Scout for Paladin. For Requisition select Precision Fire 1 and 2 and Close in Fire 1. Make sure to equip Engineer with Boosted Reactor gear.
Level 2: Get everyone together at the gate and use Rallying Charge. You'll still be sending the Captain by himself down to the right after you close the gate. With his MP boosting Talents he'll have a very large amount to work with. Bring out a Scout still also. When you have the SP built up, bring out the Paladin. You may be able to do this from the second TP in the South if you get it. If not just get him at the top one. You should have your Scout at the last gate house by the time you've got the SP. If someone is to close to dying before you can get the Paladin out and you can end the level, do that instead. For Requisition select Captain 4, Pistoleer 1, and Sniper 1. Make sure to Respec the Captain to get Honing and Arc Fire. Also Respec the Hydra's Attributes\Skills and build it the way it says in the Basic Info section. Don't mess with the talents right now. Give them the Boosted Reactor also.
Level 3: Again this level is pretty simple, just don't die. For Requisition select Heavy Infantry 3 and Stealth Operative 1 and 2. For the Hydra start building up Napalm Charge. Give everyone the best gear you can.
Level 4: Stick with the guide and this level should be a breeze. Keep the Engineer down by the first TP and wait to get the Paladin out. For Requisition select Stealth Operative 3,4, and 5. Neptune Specialist 1 and Heavy Infantry 4.
1: How you level up your Templars.
2: You path through the Requisition Tree.
3: What extra Templars you'll pull out and when.
4: Long Range attacks are your best defense. The more space you can keep between you and the enemy the better. In fact sometimes that best tactic is to fall back until you can safely move forward. A Soldier fires a Burst Fire, then moves back and sets up Overwatch.
5: A total suspension of disbelief when you realize I really am a sheep that plays video games.
Let's start with how you build a few of the Templars through this play through so unless mentioned here, build all Templars according to the layout in the Basic Info section. Then I'll start with the different things to do in each level. You'll still use most of the main info in the guide, just add or change in what I have here.
Captain
Your Captain needs to be a Range attacker. You'll want to build up his Quickness and Gunnery, then switch to Fortitude and Tactics. The Talents you'll be working towards are Honing and Arc Fire. As your working you way there, put on point in Pressing Need and Warrior's Wrath. Put extra points in Precision Shot and if you like the Grenades. Also make sure that you always have a good sword since your counter attacks are done this way.
Soldiers
Your soldiers will want to focus on Burst Fire until they get to the point where they can put four points into Rallying Charge, then build Burst Fire back to level 3. Then start putting some points into Overwatch. Their Skills need to be built this way, raise Tactics to 6 first, then start building up their Gunnery Skill to 16. Strength gets built to 16, then focus on Fortitude.
Scouts
The two main Talents you want to focus on are Crippling Fire and Overdrive. Also make sure that when you can you have MP boosting gear equipped. Once you get far enough in the game, Overdrive only needs to be at level 7. Any more than that and your just wasting points.
Paladin
This is the guy that will save your butt the most. Once you get him, always do your best to bring him out every level you can. Some levels you'll have to wait a few turns when you could end them sooner, but the Paladin needs to be built up ASAP. The later levels of the game is where he'll be the most helpful. The two Talents you want to focus on are Battlefield Healer and Enhancers. The Enhancers is one of the best Talents I think. At max level it not only heals a good bit of HP, but gives an impressive boost to damage. You'll want to put 6 point into Tactics first, then max out Medic, afterwards start upping Warrior. Build Strength then Fortitude.
Tutorial levels
Level 2: The Major is your best bet to send after the secondary objective. He can kill most of the scitters with one hit. After level 2 select for Requisition Operational Command, Battle Suit and Specialists Adaptions.
Level 3: Depending on how this level goes, you may have a chance to pull out and extra Scout. Do it. For Requisition select Soldier 1 and 2. Born Leader, and Heavy Suit Adaptions. You'll want to Respec the Captain to make sure you have one point in Pressing Need and Warrior's Wrath. Make sure to put a point into Concussion Grenades as this will help greatly in the next level. There are many times in the game where that 1 AP attack can save your life.
Level 4: On turn 2 Spawn Points will pop up and you may be able to see them, there will be one on the left and right. Try to take them out as this will help slow the tide of xeno coming after you. On turn 6 have every one target the Goliath. He will be very tough to kill and you'll most likely be low on HP on several Templars. If he survives turn 6, you'll probably be killed by him. For Requisition go with Battlefield Leader, Soldier 3, Engineer 1 and 2, Scout 1 and 2. You should Respec your Engineer to get two points into Sentry Turret for the next level.
Level 5: Going right is the best way so you can also get one of the secondary objectives. Make sure to use Pressing Need on the Bomb. For Requisition select Melee Specialist 1 and 2. Paladin 1 and Healer 1. Captain 2 and 3.
Ferarai Lance levels
Level 1: You'll want to select the Holding Mission. This is where you'll do best and be able to bring out a Paladin. Towards the end you may also be able to get a Scout or bring out the one you may have got back on level 3 of the tutorial. Respec the Paladin for the two talents I mentioned. For Requisition select Scout 3 and 4. Make sure to equip the Swift Kit on your Captain and Scout.
Level 2: Swap out the second Soldier for your Paladin. For Requisition select Soldier 4 and 5 and Leader in the Ranks 1. Respec Soldier to get 4 points into Rallying Charge. I actually recommend not going after the secondary objectives for this level. The extra walking is going to over heat you too much and the extra time you spend going after them becomes too much also. It's best to just dash to the end.
Level 3: Wait and get the Paladin out before you end this level. For Requisition select Engineer 3 and 4 and Defensive Perimeter. Respec Engineers to get max Sentry Turret level.
Level 4: Pull Paladin out. For Requisition select Heavy Infantry 1 and 2. Hydra Specialist 1 and 2.
Galantia Cross levels
Level 1: (Choose March): Swap out second Scout for Paladin. For Requisition select Precision Fire 1 and 2 and Close in Fire 1. Make sure to equip Engineer with Boosted Reactor gear.
Level 2: Get everyone together at the gate and use Rallying Charge. You'll still be sending the Captain by himself down to the right after you close the gate. With his MP boosting Talents he'll have a very large amount to work with. Bring out a Scout still also. When you have the SP built up, bring out the Paladin. You may be able to do this from the second TP in the South if you get it. If not just get him at the top one. You should have your Scout at the last gate house by the time you've got the SP. If someone is to close to dying before you can get the Paladin out and you can end the level, do that instead. For Requisition select Captain 4, Pistoleer 1, and Sniper 1. Make sure to Respec the Captain to get Honing and Arc Fire. Also Respec the Hydra's Attributes\Skills and build it the way it says in the Basic Info section. Don't mess with the talents right now. Give them the Boosted Reactor also.
Level 3: Again this level is pretty simple, just don't die. For Requisition select Heavy Infantry 3 and Stealth Operative 1 and 2. For the Hydra start building up Napalm Charge. Give everyone the best gear you can.
Level 4: Stick with the guide and this level should be a breeze. Keep the Engineer down by the first TP and wait to get the Paladin out. For Requisition select Stealth Operative 3,4, and 5. Neptune Specialist 1 and Heavy Infantry 4.