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Post by Cory Trese on Nov 26, 2010 0:24:32 GMT -5
Best for bounty hunters. Flagships are for the crazy people.
If you can keep 3 ships in dry dock, what three ships do you keep?
- Jango - Battleship - Escape Shuttle
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Post by myedroid on Nov 28, 2010 17:58:33 GMT -5
So, am I understanding your post to mean that if you may own more than one ship at a time?
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Post by Cory Trese on Nov 29, 2010 21:14:49 GMT -5
Upcoming releases will (very soon, like next week?) will include Captain's renting dry dock space to store ships they are not using.
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dumb
Curator
Posts: 32
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Post by dumb on Nov 30, 2010 14:45:29 GMT -5
very nice
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Post by surlybob on Dec 1, 2010 14:15:38 GMT -5
Aw man, this is gonna be sweet!
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Post by Kelvin Zero on Dec 1, 2010 23:18:26 GMT -5
What is the advantage of using a smaller hulled ship? Are they more fuel efficient? Faster? Better at avoiding combat or weapon fire?
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Post by Cory Trese on Dec 2, 2010 0:04:34 GMT -5
Fuel Usage Is a Combination of:
"Crew Size" :: "Intimidation" "Hull Size" :: "Pilot"
Smaller Hulls usually have smaller Crews, and require less Engines and Sails to reach "FAST" Speeds.
The "Ship" speeds are still not seen in the UI. Upcoming UI changes will help make the advantages of small hulls in terms of speed visible in the ship descriptions.
if the hull is smaller than the weapon's minimum hull hit size then the damage is reduced.
armor is exponentially more effective on smaller craft, although they have less absolute points the number of "hit damage values" absorbed by 3 points of armor on a 10 hull craft is way better than the "damage hit values" absorbed by 3 points of armor on a 50 hull craft.
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Post by jtwood on Dec 2, 2010 8:55:55 GMT -5
So a smaller ship with equivalent engines as a larger ship is already considered faster?
Nice... [thumbsup]
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Post by Cory Trese on Dec 2, 2010 11:52:54 GMT -5
jtwood,
yes, there are two types of move rate "Ability" and "Speed"
Agility is Engines, and is used at Medium and Short Range
Speed is Solar, and is used at Long Range or in any transition that adds range, or ends in Long Range
The bug is that the player does not get to see those values yet. Working it
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Post by slayernz on Feb 11, 2011 4:47:02 GMT -5
Hey Cory, it's great seeing those stats when you look at your own ship now, but can you put those two stats (Ability and Speed) into the ship yard and combat success screens so you can help determine whether it is worth upgrading or not. Also ... maybe an additional stat in the yard would be fuel consumption red/green in the yards too (you know, like some car yards where they have to advertise fuel economy. You shouldn't see fuel economy for a ship you just shot up in space because (a) the ship is all shot to hell, and (b), the enemy crew might just have hidden the owners manual
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Post by Cory Trese on Feb 12, 2011 3:21:57 GMT -5
those are good adds ... added to my list
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ryan
Curator
Posts: 47
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Post by ryan on Feb 12, 2011 20:17:42 GMT -5
slayernzYou could of course have an idea of the ships fuel efficiency if your pilot skill was high enough, acknowledging that you know your ships really well. Maybe a breakdown of how accurate your 'idea' is based on how high your skill vrs rarity of the ship? Maybe I should add this to the 'wish list' section?
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Post by Cory Trese on Feb 14, 2011 4:36:56 GMT -5
The code will estimate the fuel use based on the pilot of the ship, which at the time of the estimation will be the enemy pilot. This is the information the Captain will receive when he asks the Captain, Crew or Engineers of the enemy ship -- "How Much Water-Fuel a Week?"
That is the best and easiest way for me, and leaves a little bit of mystery up in the air for the player.
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Post by ehkamp on Feb 16, 2011 11:25:53 GMT -5
Once Cory enables the display of agility, speed, and water-fuel consumption, I'll start adding them to Rich & I's spreadsheet.
Elizabeth
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Post by Kelvin Zero on Feb 19, 2011 5:09:23 GMT -5
So is it possible to change the speed or agility rating of a ship with enough engines or sails?
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