|
Post by Gh0$7 on Jan 4, 2016 14:32:01 GMT -5
I bought the game on sale, so it was worth it, but the original game price is pretty high for such a short story, I love this game, but without clear guidance, I can't bring myself to playing it, how do you guys keep doing it? Since clearly I want to keep at it, too bad without guidance seems pointless...
This game is awesome btw, its just too bad the creators didn't think the plot to be more important part of it.
|
|
|
Post by Cory Trese on Jan 4, 2016 14:40:14 GMT -5
Glad you enjoyed our game. We created Cyber Knights more than four years ago, on a shoe-string budget.
Our more recently releases, like Heroes of Steel, feature more expansive storylines and complex plots.
In Cyber Knights, which ending did you choose for the final operation? A few people have mistaken returning to NBZ as the end of Made, Not Born.
The game's real fun is the sandbox and team building part. There are other operations and plots hidden in the NBZ ... have you found any of the tunnels or received a gate pass?
|
|
|
Post by ntsheep on Jan 4, 2016 15:38:15 GMT -5
One of the best things about CK is that the "plot" is up to you. It was originally just a sandbox style game before the MnB story was put in. The game changes so much as you go up in difficulty levels it almost like a new one every time. Tactics you used at Normal won't work Brutal. Some characters are limited to either ranged or hand weapons only. How you play them adds a whole new level to the game. Even at 4 years old and made on a so called Shoe String budget, I still consider it one of the best games they've made. It proves that a game doesn't need great graphics to be good. Anyone that puts it down because of age or graphics is doing themselves a great dishonor and missing out big time. Welcome to the club. Seek Mama gravling is you need help. She is wise in the ways of the CK.
|
|
|
Post by fallen on Jan 4, 2016 21:50:54 GMT -5
As a sandbox, I'd suggest taking ntsheep's approach. That is definitely what keeps me coming back to Cyber Knights. I can create any type of Knight I want, hire a team of elite Runners, and serve the gangs, the security team, the corps, or try to screw them all. I can make all the choices I want in the encounters to build my character. When my favorite Runners dies under a hail of BraveStar drone fire, I take a vendetta and spend a month assassinating their leaders and making them bleed through contracts. Most sandbox games work this way -- focusing on your own stories.
|
|
|
Post by Gh0$7 on Jan 5, 2016 12:16:33 GMT -5
Well, starting a new ck sure does the trick, lots of new information, like that its apocalyptic setting, how there is no word about it in MnB?? and Yeah, I got the full ending[betray Mars] and I already checked your other games(a very dedicated fan base recommended me already few ) though they don't seem like cyberpunk, and that's what I am into right now, though I sure will keep my eyes open for new releases
|
|