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Post by CdrPlatypus on Jan 13, 2016 10:32:16 GMT -5
algesan I find Kincaid just fine at avoiding ranged attacks, but I don't rely on sure parry. I lvl dex and cunning footwork and equip with plus dodge gear and +evasion armor. I personally don't bother lvling sure parry until cunning footwork is maxed out.
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Post by Cory Trese on Jan 13, 2016 10:41:01 GMT -5
Sure Parry stacks very well with high defense, but gives you a 100% block/damage avoid effect. It's unique in the game, and is definitely the most effective damage reduction buff in the game.
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Post by wascalwywabbit on Jan 13, 2016 14:22:48 GMT -5
Yeah, sometimes I've done the same as CdrPlatypus -CF first, particularly with DS and LbtB follow up. FU I use with soak builds - extra acc and dmg allowed more con for everyone. SP first When dual wielding right in the face of the enemies. They are hard to give up when I go back to Vraes. But for big V I don't have to focus narrowly on a couple talents for best effect; in stead enjoy them all a little bit at a time. His empowered attacks are the only exception, them I raise only one depending on his attribute/skills/gear. Since I can only use one at a time, leveling more seems a waste of talent points. Point for point though I still say QsD is best pure D single talent in the game at max- almost matches the purely hypothetical phalanx/SP combined.
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Post by En1gma on Jan 13, 2016 14:50:02 GMT -5
I'm of the same vein as my amigo CdrPlatypus here, unless I am going with K?FS and don't need Kincaid of the front lines. In this case I bring up Sure Parry over Footwork, or at the same time, as he is used primarily as a melee taunt while Selen soaks up Ranged attacks. Other than this, the only other way I play him (keeping in mind I play on Normal, not Nightmare like Gundy), is straight to SP 4, then Footwork.
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Post by fallen on Jan 13, 2016 15:20:40 GMT -5
My current build is maxing Cunning Footwork and Live by the Blade over any points of Sure Parry. As Kincaid and Fyona are sharing the front line attacks equally, I am using the combo of Kjartan's Pureflame Shield (+Armor), Live by the Blade (+Armor) and Righteous Fervor (+Armor) to try to make everyone into a tank. I am finding Torrent of Steel to be devastating, but very hard to keep everyone cursed. And I am dreading fixing the range bug on ToS, because then it will get a lot worse. Ahh so many ways to play
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Post by Cory Trese on Jan 13, 2016 15:32:02 GMT -5
Suffer no bugs to live.
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Post by wascalwywabbit on Jan 13, 2016 15:33:36 GMT -5
ToS 8 working well for me even on NM diff, the problem is she needs support cursing when she is out of range due to blocked hall ways. EA is still far superior in that regard.
The problem is hugely mitigated if you can guarantee stealth win with her at the front, and/or she gets the needed parry mentioned before so she can survive being front most to curse.
So if TK (parry) and/or black night (parry, mp and/or stealth) see gains then even at 3 range she will still be a monstrous cursing machine.
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Post by algesan on Jan 13, 2016 15:39:02 GMT -5
algesan I find Kincaid just fine at avoiding ranged attacks, but I don't rely on sure parry. I lvl dex and cunning footwork and equip with plus dodge gear and +evasion armor. I personally don't bother lvling sure parry until cunning footwork is maxed out. I use a similar build plan. Part of the issue probably is Fyona, I can never get a build that really integrates her into the party. I see potential, but early on she always seems to be an underpowered Kyera that impairs the efficiency of the party. After all, she hits no harder than Kyera, is about as tough as Kyera, has lesser combat buff and way less efficient heal. As I said, that changes later on, but even then spending talents on her distinctive stuff makes her even less in the buff and heal department. Might be my preconceptions, but a Paladin should be a direct equivalent to a Fighter in base skills and stats and it shouldn't matter if I put Vraes or Fyona in the frontline to tank.
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Post by wascalwywabbit on Jan 13, 2016 15:48:59 GMT -5
SoC is equal to WS- WS is better dodge, SoC parry. RF is probably the best soak party buff. She has toughness equal to Vraes. Her heals are similar imo. She has great buffing attacks.
Kyera has sacrifice, EA and invocations going for her. Though I do think her single attack invocation is too ap expensive...
In sum: Kyera is better crowd control and Fyona is better front line tank/ off tank and resistance curser.
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Post by Cory Trese on Jan 13, 2016 15:52:39 GMT -5
Well said wascalwywabbitNot everyone's play style is the same, algesan, but I can say she's a popular choice!
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matrim
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Post by matrim on Jan 13, 2016 16:37:14 GMT -5
I find that funny algesan as I am the complete opposite. I can never find a good place for Kyera and so always default to Fyona. Her SoC buff lets me develop the offensive talents of the tank before his defense which is nice to get through the first episode. After SoC, it's strickening for some huge damage for everyone. That all naturally feeds into her holy damage that she can build after that. On top of that she has an AE AP curse for 6sp, unbeatable. I find EA redundant and expensive with the amount of AP curses in the game and Kyera's holy spells are lackluster on nightmare as you need to develop her offence to get them to hit, almost completely negating her cool buffs. Judging from some other posts, I play this game very differently compared to others though. I should also mention that I only heal with potions ever so healing talents are a non-issue for me.
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Post by CdrPlatypus on Jan 13, 2016 16:38:56 GMT -5
algesan I find Kincaid just fine at avoiding ranged attacks, but I don't rely on sure parry. I lvl dex and cunning footwork and equip with plus dodge gear and +evasion armor. I personally don't bother lvling sure parry until cunning footwork is maxed out. I use a similar build plan. Part of the issue probably is Fyona, I can never get a build that really integrates her into the party. I see potential, but early on she always seems to be an underpowered Kyera that impairs the efficiency of the party. After all, she hits no harder than Kyera, is about as tough as Kyera, has lesser combat buff and way less efficient heal. As I said, that changes later on, but even then spending talents on her distinctive stuff makes her even less in the buff and heal department. Might be my preconceptions, but a Paladin should be a direct equivalent to a Fighter in base skills and stats and it shouldn't matter if I put Vraes or Fyona in the frontline to tank. I really like Fyona Myself. Starting out I usually put my first talent point in BA then the Next in SoC. Talent pt 3+ depends on what my overall plan is. If you want her to Tank invest 1-2 pts in COD. Attributes. Early on I put her attribute pts mostly into CON. She does have a better conversion ratio of CON:Toughness than Kyera as well as gains more health per pt spent. Later her ability to wear Heavy armor is very nice especially when you gain access to the end game heavy armor that has +1MP. Skill pts go into hammers early on. Possibly a couple pts into invocation if the build warrants it. I disagree on her healing. I find it more efficient than Kyera especially as the game goes on. Lvling up BA and having a powerful AOE heal is very useful Underforge and later IMO. Her decurse is not as efficent, but that is what scrolls are for. Although She makes a great healer with Battlefield Devotion for a 2-handed Beserker Vraes. You may be looking at the 4AP thinking nope, but it is an SP efficent Heal BOMB with decurse rolled into one add BA 2 so you can top up your stealth and mage incase they take a stray hit.
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Post by John Robinson on Jan 13, 2016 20:53:39 GMT -5
I am finding Torrent of Steel to be devastating, but very hard to keep everyone cursed. And I am dreading fixing the range bug on ToS, because then it will get a lot worse. OMG! I just realized the bug isn't in Tamilin's ToS, it's really in Kincaid's Darting Steel. It has the range bug. I'm sure adding +1 to range of DS would fix the problem. HeeHeee
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Post by fallen on Jan 13, 2016 21:37:41 GMT -5
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Post by John Robinson on Jan 14, 2016 0:43:58 GMT -5
fallen Kincaid is currently using Sure Parry(5) +3 Parry +3 Dodge 8+lore turns. Here's the setup; S-P is full strength active; Ratkin Archer shoots hits and does damage, but there is no flash indicating auto block has intercepted the attack. When I check his stats his +Parry and +Dodge bonuses remain intact. So what happened? I thought I had this one solved in my shrunken frontal lobe.
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