pendell - it may be overkill, but here is the change long in one piece from all of 2016. You could sort through it and see mentions of new weapon, armor, changes -- there have been a few!
v2.2.3 -
- Vitality Wiring war gear moved in RQ tree to Shield Wall 3
v2.2.1 - 5/23/2016
- Improved HUD with RQ and +Level display
- Added Option to disable Auto-Centering
- Fixed issues with enemy rotation during attacks
- Fixed issue with high level flame staying forever
- Fixed issue with flame restoring between game loads
v2.1.19 - 5/19/2016
- Updated introductory cinematic for new games
- Rebalanced difficulty of enemy Tact Points throughout game
- Fixed objective ordering issues in Trench Warfare level and Starport Breach
- Fixed typos and improved Ferarai Lance maps, repetitive open-close of airlock doors
- Corrected library entries (Quickness, Stealth) about Critical Multipliers
v2.1.17 - 5/9/2016
- By popular demand: New "Ironman Hell" difficulty added, the ultimate uphill battle
- Enter Ironman Hell by changing difficulty in New Game+
- New Achievement: Campaign Victory on Ironman Hell
- Added 4 new types of short-term Buff Ordnance to Requisition Tree!
- Flame Coat Kit under Hydra branch
- Deflection Core Kit under Berserk branch
- Radiation Shield Kit under Engineer branch
- Irid Field Kit under Captain branch
- Improved display of Ordnance in Requisition Tree
- Fixed issues with grenade explosion not always showing
- Fixed typos and map issues
v2.1.13 - 4/28/2016
- Ready-to-Use Ordnance count now shown in the HUD
- Improved Hydra Talent Incinerator (+Crit %, +Pen), clarified range restrictions
- Reactor Jolt Ordnance gives full +2 MP on turn it is used
- Improved Purchasing Ordnance UI with better feedback on actions
- Fixed issue with Heat Waves showing incorrect range, increased max use counts
- Fixed overflow on monster detail box, fixed issues with character list staying open
- Fixed cut-scene issues with turrets, bugs with Swap
v2.1.11 - 4/25/2016
- Fixed reported crashes
v2.1.9 - 4/22/2016
- Improved Crippling effect of Paladin's Devastating Strikes Talent
- Improved map alerts about: Templar death, nearing shutdown and shutdown state
- Improved display of min and max ranges for Talents with limits
- Added final Penetration % to status screens
- Fixed Hydra Heat Waves Talent to Buff all Accuracy
- Improved Records for Engineers to better show Tact Point score
- Fixed bug with -MP display in enemies, Turrets taking Bio-Poison
v2.1.7 - 4/15/2016
- Re-balanced and improved Hydra napalm flame's lasting damage
- Beware, more dangerous to Templars without Fire Res
- Re-balanced and improved all Hydra weaponry
- Added two new Hydra Requisition Levels + two new GL 11 Weapons
- Improved Heat Waves crippling effect to reduce enemy Move Points
- Balanced Resistance multiplier for different Templar classes
v2.1.5 - 4/9/2016
- Custom keybinding support for desktop
- Added Library entries for Toughness and Resistance
- Added class multipliers for Toughness and Resistance to status display
- Added Library entries for special damage types - Fire, Plasma, Radiation
- Added Library entries to explain how war gear bonuses work
- Fixed issues with Skip Tutorial deployment
v2.1.3 - 4/3/2016
- Fixed issues with Stratos: setting Difficulty to Easy bug
- Fixed issues with drop ship appearing in Leo Drop Zone and Southbound Trail
- Fixed map issues in Comms Bunker
- Fixed a few last unmarked spawns across game
v2.1.1 - 4/1/2016
- Added Stratos Orbital deployment - continue the story from the Righteous Fallen
- Added 6 new challenging and unique levels, new objectives, new enemies
- Start the Stratos from the end-game Secure Zone, the Righteous Fallen: Aftermath
- Enemy detail or hover now shows enemy's range with range finder
- Fixing bug with Skip All that was not defogging areas
- Fixing bugs Templar animations (Hydra, Engineer)
- Improved maps (Leo Drop Zone, Power Relay)
v2.0.7 - 3/11/2016
- When starting New Game+, now change your game's difficulty (replay harder or easier!)
- If you change difficulty, Leaderboard scores are no longer posted
- Increased speed of cut-scenes when using Skip All
- Fixed bug with Army Cap display in Tact Point UI
- Fixed bugs in Templar Studio
- Fixed bugs allowing Nyra to be swapped on some levels, causing crashes
v2.0.5 - 3/9/2016
- Improved Tactical Point Viewer UI
- New Tactical Point Skins: Defense & Flame Defense
- Increased Damage done by Defense Upgrades
- 150% Increase in Damage done by Flame Defense
- Improved Xeno anti-TP AI Logic
v2.0.3 - 2/25/2016
- Major Performance Improvements
- Added new armor design to Templar Designer - all new dark green and gray design
- Sentry Turret armor designs now match Engineer's armor
- Tweaks to further improve the game UI
- Fixed bugs in new game screen, Designer, HQ
v2.0.1 - 2/19/2016
- Major UI overhaul, all UI elements improved
- Improved use of character faces, added HD faces to dialog and designer
- Added more fields to mouse hover on enemies, Templars and Tact Points
- Fixed Reported Crashes
v1.2.27 - 2/6/2016
- Added new armor design to Templar Designer - check out the orange and gray mech design
- Fire Damage from napalm flame follows rules of standard Fire Dmg (30% minimum); be careful--more Dmg for enemies and Templars
- Small increases to Max Use count for Napalm Charge and Napalm Lance levels 1-10
- Fixed Reported Crashes
v1.2.25 - 1/28/2016
- Added new armor design to Templar Designer - check out the newest mechs design
- Swap now allows you to swap Engineers and Hydras for other Templars within their class
- Fixed issues with maps and improved some spawning locations
- Fixed Reported Crashes
v1.2.23 - 1/17/2016
- Added 3 new helmet designs to the Templar Designer - now pick among 36 faces and helmets!
- Major editing pass to all story and dialog
- Re-balancing Suppressing Fire (down-balanced highest level AoE and -MP effect)
- Improving the RQ Tree's Detail View
- Improved talent display for Uncapped Fury and Battlefield Enhancers
- Fixed Issues with Hardened & Proven Achievements
- Fixed issue with Brutual difficulty and retry
v1.2.19 - 1/11/2016
- Added 3 new helmet designs to the Templar Designer
- Added a confirm dialog when you decide to Retry a level
- Fixed display bug with -MP curses from Crippling Attacks
- Fixed Swap bugs, fixed first turn Deploy bugs
- Fixed issues with rename in Templar Designer