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Post by John Robinson on Jan 15, 2016 4:10:33 GMT -5
Here is what I plan to work with. Cunning Footwork (10) | 3/64 | +6 Accuracy +16% Crit +6 Parry +9 Dodge 8+Lore Turns | Flashing Blades(6) | W/14 | +8 Accuracy +12 Dmg. On hit add +8 Accuracy +6% Crit for 3 Turns | Flanking Unity(5) | 3/23 | +6 Accuracy +8 Dmg. Group Buff 3+Leadership Turns |
Question 1: Flanking Unity(5) Does the Accuracy group bonus include ranged/spell and melee attacks for the team? Question 2: With the above 3 Talents in effect at the same time would Kincaid's accuracy be 6+16+6 Maximum of 28 Accuracy? In other words do the Accuracy bonuses from Cunning Foot Work(10), Flanking Unity(5), and the Maximum +16 Accuracy from a hit of Flashing Blades(6) all stack for Kincaid? (Oh yes mister pesky is back, when is this guy going to stop already!)
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matrim
Star Hero
[ Patreon ]
Posts: 708
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Post by matrim on Jan 15, 2016 4:16:23 GMT -5
Yes. they all stack and yes Flanking Unity does apply to all attacks. Keep in mind however that any accuracy gained from buffs are normal dice only.
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Post by John Robinson on Jan 15, 2016 4:43:06 GMT -5
matrim Thanks! What are we doing up this late at night anyhow? Must be HoS vampires, skulk the night and sleep in dark places during the day.
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Post by fallen on Jan 15, 2016 10:59:04 GMT -5
Yes. they all stack and yes Flanking Unity does apply to all attacks. Keep in mind however that any accuracy gained from buffs are normal dice only. +1 for great answer!
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