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Post by En1gma on Feb 19, 2016 19:33:04 GMT -5
I would love to make better use of Breeze... It would need to be something I respecced into, in a heavy melee team. It just takes soooo many precious talent points to make viable that Tears is much better until later levels when you can respec.
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Post by fallen on Feb 19, 2016 20:07:35 GMT -5
Thanks for all the feedback.
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Post by xdesperado on Feb 19, 2016 20:32:48 GMT -5
I would love to make better use of Breeze... It would need to be something I respecced into, in a heavy melee team. It just takes soooo many precious talent points to make viable that Tears is much better until later levels when you can respec. My most recent team I'm completely ignoring Tears other than the point Kyera starts with. Once Breeze is available I start training it as a single casting of it can help multiple party members at once and with my team of Kincaid, Kjarten, Kyera and Selen most times I don't need a single target high level heal. Factor in the curse removal aspect and it becomes very nice as long as I don't get my party overly split up. In the event that I need heavy healing for a single hero, well that's what potions are for
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Post by anrdaemon on Feb 19, 2016 23:29:49 GMT -5
May be allow the buff to only restore health amount equal to the difference between max health before and after application? That way it wouldn't be possible to use it for healing per se, as a means of restoring health in combat.
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Post by anrdaemon on Feb 19, 2016 23:31:31 GMT -5
I would love to make better use of Breeze... It would need to be something I respecced into, in a heavy melee team. It just takes soooo many precious talent points to make viable that Tears is much better until later levels when you can respec. Breeze is fine with a heavy avoidance team. Get it to 3-5, get Lore up, and suddenly it heals for 200+.
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Post by Cory Trese on Feb 21, 2016 11:20:42 GMT -5
May be allow the buff to only restore health amount equal to the difference between max health before and after application? That way it wouldn't be possible to use it for healing per se, as a means of restoring health in combat. That's what matrim suggested and we'll definitely consider it.
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Post by anrdaemon on Feb 21, 2016 12:20:58 GMT -5
He suggested something less drastic, as I can see. He suggested to keep health persentage across rebuffs.
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