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Post by xdesperado on Feb 26, 2016 14:48:42 GMT -5
With my PC dieing I'm back to playing on my tablet.
Wanted to run the same group as I'd been playing on my PC which meant making a new one which got me thinking.
Would love to have a Boost In option for when party first reaches Oskahold. The escape and run to Oskahold gets to be a slog after being done a lot. Party is just starting to reach a point with talents and skills where they are forming into the characters the player wants and the player is at a point where there are a few real options in what they can do next.
Having a Boost In point there at around level 5-6 would allow for a quick allocation of points and selection of gear so we can get right into playing. The current Boost In point is fine, but at level 17 you've got a lot more trains to allocate and a significant amount of gear to sort through and hopefully find suitable for your desired build out. (Went through 3 Boost In without getting a mix of weapons I wanted for my group, meaning I'd need to buy at least one if not two weapons after all was done.)
Understand that there are other much higher priority things on the to do list but hoping this can be added at some future point.
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Post by fallen on Feb 26, 2016 14:50:30 GMT -5
xdesperado - great idea. The other Boost-In point we were looking at adding soon was after the adventuring Oskahold. Boosting in to the start of Oskahold would be great too. Thanks for your support, Patreon
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Post by En1gma on Feb 26, 2016 14:57:01 GMT -5
This would be great, though I would prefer it to be right before you drop down the rat hole. Group is level nine, and raring to go kill the Shaman. This point in particular would be optimal I think, because it's the point where you find out if your group strategy is truly going to cut it or not, as enemy difficulty ramps up quickly before the Shaman. Really though, I just want more boost in points, doesn't really matter where
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Post by xdesperado on Feb 26, 2016 15:03:21 GMT -5
xdesperado - great idea. The other Boost-In point we were looking at adding soon was after the adventuring Oskahold. Boosting in to the start of Oskahold would be great too. Thanks for your support, Patreon Either would be great, just thought that getting the Boost in point as the party first reached Oskahold would be a good point as it's really the first point where player has real options as to how they'll proceed. Also if you wait till after the Great Shaman then assuming a completionist play the party will be around level 13 and that's not a lot of seperation between current Boost In point despite the amount of content left. Suppose you could do a Boost in after West Road and the Halls were cleared and prior to decending into the Ratkin warrens at around level 10, but then your back to a fairly linear mode with limited choices on what to do next.
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Post by fallen on Feb 26, 2016 15:42:15 GMT -5
I think I'd only do one -- level 6 or level 9, can't flood too many choices into it. At 6 when you arrive at Oskahold would be about 10 times easier to write.
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Post by wascalwywabbit on Feb 26, 2016 15:50:01 GMT -5
I think I'd only do one -- level 6 or level 9, can't flood too many choices into it. At 6 when you arrive at Oskahold would be about 10 times easier to write. If it's more than a couple days difference in work then by all means do lvl 6. Otherwise lvl 9 is a nice midpoint between current boost in. My 2cents
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matrim
Star Hero
[ Patreon ]
Posts: 708
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Post by matrim on Feb 26, 2016 16:25:57 GMT -5
The level 6 point makes sense to me, the 9 not as much. The big slogfest in act 1 are those warrens, I always forget how long they are until I am doing them and then think, oh yeah, there are 10 more battles in this zone, silly me for thinking I was close. Optimal IMO would be 6, 12 right after defeating the shaman, episode 3 start with Vurnak killed and Valent saved, the Druid visited and Vlotgar interacted with. This game would have to start with prompts about your decisions earlier such as which baron did you support, did you kill Vlotgar or not. The decision of which city should be the start of that boost in and all side quests (Krete Chiefs, Talia, etc) should be unfinished.
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Post by Deleted on Feb 26, 2016 18:58:39 GMT -5
I vote 6 rather than 9, the halls and West road aren't too difficult to do quickly and give more chances at equipment rather than just rolling for more at a level nine boost in.
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Post by fallen on Feb 26, 2016 19:34:43 GMT -5
For a few reasons, I think I prefer 6. #1 is that it is a cleaner break point in the story. You just skip the "intro".
If you're really trying to move farther into the game, boost into E2.
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Post by wascalwywabbit on Feb 26, 2016 20:13:42 GMT -5
For a few reasons, I think I prefer 6. #1 is that it is a cleaner break point in the story. You just skip the "intro". If you're really trying to move farther into the game, boost into E2. That means we're getting it tens times sooner right? So that's a win regardless.
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Post by fallen on Feb 26, 2016 22:45:56 GMT -5
wascalwywabbit - lol, I wish. E4 content still reigns supreme here for my heroes hours. Adding a new Boost-In point is actually a heck of a lot of work.
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Post by CdrPlatypus on Feb 27, 2016 16:03:01 GMT -5
I would like to see one boost in point for each Episode and act.
I would like to see a lvl 12 boost in after the great Shaman Fight.
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Post by fallen on Feb 27, 2016 18:18:21 GMT -5
I would like to see one boost in point for each Episode and act. I would like to see a lvl 12 boost in after the great Shaman Fight. CdrPlatypus - definitely, that would be the plan. I think the level 6 Boost-In point would be a great add ... so ... 1. Arrival to Oskahold 2. After Great Shaman 3. After Red Hill 4. This gets harder .. choices!
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Post by xdesperado on Feb 27, 2016 18:34:17 GMT -5
Hmm just my own thoughts but not really sure if we get a Boost in at level 6 on arrival at Oskahold if another at 12 after Great Shaman would be worth all the added effort. Yes having a ton of Boost in points would be great some day, but trying to factor the effort required vs. how much they might get used/added value to game.
End of chapter/start of chapter and some break point during chapter makes sense. Especially as people play through multiple times and are looking to skip earlier content while trying out new groups, but afraid could end up with a lot of effort expended on Boost in points that see little use.
My preference is clearly for a level 6 as party first reaches Oskahold, but would be satisfied with level 9 (before going into Ratkin hole) or level 12 (after Great Shaman).
Later chapter Boost ins will become ever more complex to implement as the possible choices start to add up, perhaps becoming to complex to easily add at all.
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Post by fallen on Feb 27, 2016 19:06:50 GMT -5
xdesperado - while they are far harder to add, the late-game Boost-In points are where the real heavy value is. Adding a 6 or 12 when there is already a 16 ... probably should work on 32 first, and then work backwards to fill in the gaps.
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