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Post by En1gma on Mar 13, 2016 14:54:55 GMT -5
Full Vent slows the entire team down... how can you be a mobile strike force if you can only move 4-5 spaces at a time?
Hydras help everyone by suppressing spawn points, immolating anything that dares to approach its area of influence, and doesn't need to hold the entire crew back for 4 turns so he can cool down.
Neptunes are great, don't get me wrong, but in a game where mobility is key, the standard soldiers are faster, have amazing group buffs, and don't heat up nearly as quickly.
Also, I've never seen a mission that required a Neptune to complete. Unless that Neptune happened to spray things with Promethium. Because that would be a Hydra.
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Post by johndramey on Mar 15, 2016 21:57:56 GMT -5
Well, having toyed around with a Neptune a bit, I can say they definitely have their uses. I like them in maps that have a sort of center point where the squad can base from.
Neptunes have some amazing talents and can put out a disgusting amount of damage. Still, I love me some Hydras!
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Post by fallen on Mar 15, 2016 22:05:46 GMT -5
Well, having toyed around with a Neptune a bit, I can say they definitely have their uses. I like them in maps that have a sort of center point where the squad can base from. Neptunes have some amazing talents and can put out a disgusting amount of damage. Still, I love me some Hydras! There are certainly levels where they don't fit, but I am always surprised at how big-damage but slow-moving doesn't slow down the squad as much as it sounds like it might
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Post by Cory Trese on Mar 19, 2016 14:43:36 GMT -5
Glad we could answer all the questions on this thread!
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Post by johndramey on Mar 21, 2016 2:28:21 GMT -5
There are certainly levels where they don't fit, but I am always surprised at how big-damage but slow-moving doesn't slow down the squad as much as it sounds like it might Just finished the campaign on brutal... again! This time I deployed two Neptunes built out with explosive ammo and lots of points in Full Auto and suppressing and had them stand on the +attack squares right in front of the narvidian. It only took a couple rounds of my piercing fire 6 crit build scout, a berserker, and the neptunes hammering away at it for 100+ damage each attack before the poor little baby fell. Time to run through the campaign again!
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Post by fallen on Mar 21, 2016 8:56:46 GMT -5
There are certainly levels where they don't fit, but I am always surprised at how big-damage but slow-moving doesn't slow down the squad as much as it sounds like it might Just finished the campaign on brutal... again! This time I deployed two Neptunes built out with explosive ammo and lots of points in Full Auto and suppressing and had them stand on the +attack squares right in front of the narvidian. It only took a couple rounds of my piercing fire 6 crit build scout, a berserker, and the neptunes hammering away at it for 100+ damage each attack before the poor little baby fell. Time to run through the campaign again! Very nice! Two Neptunes hashing out FA against anything ... its going to have a lot of holes fast. +1 You're on Team Neptune for contributor's challenge I hope?
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Post by johndramey on Mar 21, 2016 19:30:54 GMT -5
Most assuredly not! I am forever a Hydra fan. Burn baby burn!
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Post by fallen on Mar 21, 2016 21:39:09 GMT -5
johndramey - lol, ... then let the battle begin I did see your impressive score after my post -- great start!
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AA
Templar
Torps away!
Posts: 1,382
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Post by AA on Mar 22, 2016 2:39:53 GMT -5
Suppressing fire 10 and napalm charge 10... i love that combo
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Post by margrave on Mar 22, 2016 2:54:50 GMT -5
Which do you Hydra lovers prefer Napalm Charge or Napalm Lance?
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Post by xdesperado on Mar 22, 2016 3:27:34 GMT -5
Which do you Hydra lovers prefer Napalm Charge or Napalm Lance? Napalm Charge provides much larger area of coverage. Only reason I sometimes pick up levels in Napalm Lance is mainly backup for if I run low/out of Napalm Charge and need to cap a spawn point or block a smaller area.
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Post by En1gma on Mar 22, 2016 5:59:20 GMT -5
Cleanse it with Napalm Charge.
Though I do put a point or two in Lance to have a backup.
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AA
Templar
Torps away!
Posts: 1,382
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Post by AA on Mar 22, 2016 6:54:38 GMT -5
Charge
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Post by johndramey on Mar 22, 2016 19:54:36 GMT -5
I've not used lance extensively before, although with the current challenge I'm thinking about going for it. It's extra high crit might couple nicely with the crit vulnerability that the captain can lay down, and I'm having my one soldier operate as a buffer (rallying charge, and calling shots) and overwatch platform. Adding the +crit from calling shots, the crit vulnerability from fire commander, and the extra crit chance from napalm lance might make an extremely deadly team.
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Post by CdrPlatypus on Mar 23, 2016 18:14:40 GMT -5
I've not used lance extensively before, although with the current challenge I'm thinking about going for it. It's extra high crit might couple nicely with the crit vulnerability that the captain can lay down, and I'm having my one soldier operate as a buffer (rallying charge, and calling shots) and overwatch platform. Adding the +crit from calling shots, the crit vulnerability from fire commander, and the extra crit chance from napalm lance might make an extremely deadly team. The smaller area effect could also be useful to avoid having to walk you're team through flames
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