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Post by contributor on Mar 21, 2016 7:20:20 GMT -5
Hmm that doesn't make any sense, the suits are supposed to be completely element resistant. Otherwise walking through water would cool the suit down and it does not. I've thought about that too. I wonder if the TB's would reconsider some of these dynamics. With the lore being that these suit were built for working in extreme environments it would make sense that walking through fire wouldn't affect the internal heat (which is what I understand heat to be measuring). To add to that I doubt that enemies are affected by anything like heat when they walk through the fire. So our mechs are being punished double for it (heat and damage). As it is, trying to get fire resistance and building more heat capability is a steep price to pay for walking through significant amounts of fire.
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Post by fallen on Mar 21, 2016 8:51:02 GMT -5
Have you tried Inferno Seal Buff?
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Post by contributor on Mar 21, 2016 9:16:28 GMT -5
Yes, I'm trying it now. I probably need to start another test group though, because I'm not getting too crazy with my Challenge team. Does Inferno Seal do anything to stop the heat build-up or does it only stop the damage?
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Post by fallen on Mar 21, 2016 9:32:14 GMT -5
contributor - no, Fire Res reduces Damage but does not reduce +Heat from waltzing through flames. Cory Trese and I will discuss.
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Post by johndramey on Mar 21, 2016 19:50:51 GMT -5
I don't know, the walking through flames building up heat makes sense to me. I mean, from a pure physics point of view, a sealed environment like a Leviathan suit or a starship has to heat exchange with the outside. If it cannot radiate heat, the heat builds up. If, in fact, the outside environment is hotter than the inside environment, the heat exchange would work in reverse, sucking heat from the outside into the sealed environment.
I guess one could argue that the suit could be built with an ability to retract its heat exchangers, but that would just cause the heat build up from normal use to be even more severe. Basically, that would cause the extra heat we are getting from tromping through flame.
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Post by En1gma on Mar 21, 2016 20:57:10 GMT -5
At what temperature does Promethium burn?
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Post by fallen on Mar 21, 2016 21:42:23 GMT -5
At what temperature does Promethium burn? From a lore stand point, this is wrapped up in just exactly how hot and serious Promethium is. Cory Trese may provide specifics, but the answer is very, very hot.
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Post by xdesperado on Mar 21, 2016 22:59:34 GMT -5
At what temperature does Promethium burn? No idea about Promethium burn temperature, but current real world incendiary types can burn at sustained temperatures up to 4500°C.
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Post by wascalwywabbit on Mar 21, 2016 23:06:31 GMT -5
At what temperature does Promethium burn? No idea about Promethium burn temperature, but current real world incendiary types can burn at sustained temperatures up to 4500°C. So somewhere between melting and boiling tungsten-carbide... ouch.
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Post by xdesperado on Mar 21, 2016 23:16:52 GMT -5
No idea about Promethium burn temperature, but current real world incendiary types can burn at sustained temperatures up to 4500°C. So somewhere between melting and boiling tungsten-carbide... ouch. Yeah the Thermite grenades I used in Army could cut a hole through a steel engine block and once ignited had to simply be left to burn themselves out. Tried a quick search but couldn't find a temperature for white phosphorus which also burns very hot and will self ignite at very low temperature and continue burning with any sort of oxygen supply. WP can be smothered by immersion in water, thermite type incendiaries however are mostly self contained as far as oxygen and therefor will burn under water, hence their use in underwater welding applications. An interesting varient of thermite is the thermal lance which is literally a tube full of iron rods set alight with compressed oxygen being fed down the tube. They use them for heavy duty cutting operations and have been shown capable of cutting through bank vaults.
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Post by xdesperado on Mar 21, 2016 23:22:48 GMT -5
Quote from Wikipedia article on Napalm "Napalm is the most terrible pain you can imagine," said Kim Phúc, a napalm bombing survivor known from a famous Vietnam War photograph. "Water boils at 100 degrees Celsius (212°F). Napalm generates temperatures of 800 to 1,200 degrees Celsius (1,500-2,200°F)."[20]
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Post by contributor on Mar 23, 2016 6:54:23 GMT -5
OK, got my first really good test of Inferno Seal in on Tunnel Complex. I've got it at level 6 which gives 28 Fire Resistance, 10 Armor and 12% Deflection. Gotta say it's great. I never saw a templar take damage from fire that was using it and my non-Hydra's didn't have any other kind of heat resistance gear on. I still kept everyone out of fire most of the time for heat reasons, but Inferno Seal makes dashes through a few squares much less worrisome. The armor and deflection bonus was great to. I think the biggest hit anyone took was 38p the whole level.
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Post by fallen on Mar 23, 2016 9:15:21 GMT -5
OK, got my first really good test of Inferno Seal in on Tunnel Complex. I've got it at level 6 which gives 28 Fire Resistance, 10 Armor and 12% Deflection. Gotta say it's great. I never saw a templar take damage from fire that was using it and my non-Hydra's didn't have any other kind of heat resistance gear on. I still kept everyone out of fire most of the time for heat reasons, but Inferno Seal makes dashes through a few squares much less worrisome. The armor and deflection bonus was great to. I think the biggest hit anyone took was 38p the whole level. Great to hear the battlefield report was a success! It's one of the Hydra's great versatility options, and I think it adds a lot to their class, especially as you dump more and more fire on the field.
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Post by johndramey on Mar 23, 2016 19:55:40 GMT -5
Yup, I've got my current Hydra challenge squad set up so the big-boss Hydra, appropriately named Nikolai, has Inerno Seal pumped up as high as he can while keeping Hellstorm at level 5. All of my other Hydras are kitted out with Hellstorm at 5 and Napalm Lance to the max. Since most of my Hydras sit at a default 86% deflection (armor + rigid blast plate), the extra deflection from Inferno Seal usually pumps them above 100%. Nothing quite beats watching a pack of skitterings pound away at one of my Hydras dealing a grand total of maybe 15 damage, only to be all roasted with 100+ damage the next round in a single Hellstorm or lance!
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Post by Brutus Aurelius on Mar 23, 2016 20:00:14 GMT -5
I'm planning on building my Challenge squad around a few Cannoniers with Full Auto and Concentrated Fire, with a couple of Suppressors, with Direct Burst for replacement Soldiers when I need less Heat generation. The Captain would be built as Buff support with Fire Commander and Pressing Need, and rocking a pistol/sword combo. Throw in some Inspiration Paladins and Deep Op Scouts, and I should be golden.
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