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Post by Cory Trese on Mar 23, 2016 11:48:30 GMT -5
If you dismiss a member of your Crew, they will be gone. If you dismiss an officer, they might be available later or they might join another ship's crew. I haven't decided how Dry Dock Crew will work -- unlikely that it will be the odd system that ST RPG employs. momentarily moving back in time for this thread... Would it be possible to sublet your ship? I mean pick a captain from either your crew/officers or the spice hall and let them run your ship while your away then when you return motive/political/random engines determines what happened to your ship, i.e. destroyed, stolen, etc etc, or maybe he was honest and actually brings you a share of profits. No. The story of Star Traders is the story of one Captain's journey through space and time. It is not a ship rental simulator nor do we have anywhere near the budget that type of feature would cost. The ST2 KS brought in a budget that, unaugmented by personal funds from the brothers, will pay for a game about 50% of the size of Battleforce ... so to add a ship rental simulator I'm guessing I'd need to sell my car and take out a second mortgage on my house.
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Post by xdesperado on Mar 23, 2016 14:16:57 GMT -5
Who needs a car anyways? lol just kidding
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Post by ntsheep on Mar 23, 2016 14:21:04 GMT -5
All I've got is a motorcycle
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Post by Cory Trese on Mar 23, 2016 14:36:07 GMT -5
To be totally honest ... if I thought that ST2 needed a ship rental simulator ... if I believed that feature really fit into the game and the thing that was stopping us was budget ... I'd sell my truck to add it.
I want everyone to keep sending in suggestions and participating ... if 1 in 100 of my own ideas make it into one of our finish games, I'm pretty happy.
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Post by Brutus Aurelius on Mar 23, 2016 14:45:15 GMT -5
To be totally honest ... if I thought that ST2 needed a ship rental simulator ... if I believed that feature really fit into the game and the thing that was stopping us was budget ... I'd sell my truck to add it. I want everyone to keep sending in suggestions and participating ... if 1 in 100 of my own ideas make it into one of our finish games, I'm pretty happy. And this is why you guys are the best.
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Post by qbspy on Mar 23, 2016 14:45:37 GMT -5
Will ST2 be keeping track of how much of any and all cargo types a captain has purchased throughout the entire game? If so, maybe that info could be employed by the simulator in a direct manner?
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Post by ntsheep on Mar 23, 2016 14:46:41 GMT -5
To be totally honest ... if I thought that ST2 needed a ship rental simulator ... if I believed that feature really fit into the game and the thing that was stopping us was budget ... I'd sell my truck to add it. I want everyone to keep sending in suggestions and participating ... if 1 in 100 of my own ideas make it into one of our finish games, I'm pretty happy. While we're all very happy with what you do for your fans, you don't need to go that far! The other day you mentioned you spent $600 dollars just to fix a bug in a 5 year old game. Most game companies no matter what their size would never think about going that far for something like that. Quit spoiling us!
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Post by resistor on Mar 23, 2016 15:13:24 GMT -5
It is possible that Records will not be able to be sold on the open market, that they're only a black market good. Haven't decided, still a lot of balancing work left to do there. Perhaps you should make it so records can only be sold on the open market if they are being sold to one faction in a spy battle and the records are from their opponent? I don't know if that would be a good solution, but it does seem to make the most sense from what I think I know of the ST universe.
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Post by Cory Trese on Mar 23, 2016 15:13:55 GMT -5
Will ST2 be keeping track of how much of any and all cargo types a captain has purchased throughout the entire game? If so, maybe that info could be employed by the simulator in a direct manner? I suppose we could keep track of that for score keeping, but no, the simulator doesn't need that information for anything that I can think of. Would that be a score you'd like to know for your Captain?
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Post by contributor on Mar 23, 2016 15:29:08 GMT -5
It is possible that Records will not be able to be sold on the open market, that they're only a black market good. Haven't decided, still a lot of balancing work left to do there. Perhaps you should make it so records can only be sold on the open market if they are being sold to one faction in a spy battle and the records are from their opponent? I don't know if that would be a good solution, but it does seem to make the most sense from what I think I know of the ST universe. Almost seems like records ought to be sold at the palace, maybe only during spy wars, idk.
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Post by Cory Trese on Mar 23, 2016 15:30:57 GMT -5
Perhaps you should make it so records can only be sold on the open market if they are being sold to one faction in a spy battle and the records are from their opponent? I don't know if that would be a good solution, but it does seem to make the most sense from what I think I know of the ST universe. Almost seems like records ought to be sold at the palace, maybe only during spy wars, idk. Interesting ... like Cadar is in Spy War with Steel Song, so Cadar has Steel Song Records for sale? That is interesting, trying to think through the implications. Since we only know one Faction per Cargo, trying to figure out if that would create an exploitable condition where you buy and sell them back ... hmmmmm
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Post by contributor on Mar 23, 2016 15:49:37 GMT -5
Again I'm not totally sure what's helpful or doable, but if you're just looking for lots of ideas to sift through here are a few more.
Arms race - A conflict where selling weapons to a particular faction gives and added bonus and maybe a penalty with their competing faction. These could eventually turn into more full-blown conflicts.
Technology race - Similar to above with a focus on electronics or possibly artifacts.
Research treaty - Gives a bonus for selling electronics, or perhaps other goods related to a specific research project to both factions, with maybe an added bonus for selling the partners goods to each other.
I don't know how plastic the whole universe will be, but the above treaties could lead to particular results. Sustained feeding of arms to one faction gives them the upper-hand, sustained tech transfer results in advanced tech for both factions etc.
One idea for something that is sort of a conflict-sort of a rumor would be a blockade. This would pertain to a single planet but involve two factions. Faction X blockades planet A of faction Y. Delivering goods to that planet comes with the huge chance encountering warships from faction X who will attack any traders. Trading on planet A makes faction X unhappy. Trading on planet A make faction Y incredibly happy. Trading on planet A can give great profits because anything needed by that planet is in low supply and expensive. Conversely anything sold by that planet is in high supply and cheap. Again if the universe is changeable, successful blockade running lessens the chance of the planet switching allegiance. Failing to supply the planet increases the chance of it changing to faction X.
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Post by ntsheep on Mar 23, 2016 15:50:34 GMT -5
I think it would be neat if records were a limited trade item. Make them something only bought\sold legally at the Palace or Hall of Records or on the Black Market.
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Post by Cory Trese on Mar 23, 2016 15:57:47 GMT -5
we could also make records function more like CK ... where they are a factor of the Faction data rather than cargo.
So for each Faction you'd have Rep/Rank/Permit/Edict and "pay data" which would be collected information about the Faction that you could sell to different parties.
I feel like that approach works better and fits some of the overall game design architectural direction we're taking with Cargo in general -- that is, non-cargo shouldn't be cargo.
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Post by contributor on Mar 23, 2016 16:00:35 GMT -5
As for spy wars, I guess I would assume that in a Cadar-SS war, Cadar wants to buy SS records (or records that pertain to SS) and vice-versa. So you would need to spy on SS (or otherwise obtain their records) and then sell them to the Cads. These records would be sold to the palace. If you wanted to buy records that pertained to SS maybe there would be another place to do that as well. Maybe there would be some available from contacts on SS worlds? It's less lucrative to buy, but safer and in a Spy War might be worth it.
So here's a hypothetical scenario:
Records on anyone can always be sold at the palace to the intel officer. Prices might not be good depending on the current conflicts and who is interested in who, but they would be very good during spy wars if they pertain to the enemy. Records might also have added value during wars, but not as good as Spy Wars.
Records could never be purchased from the palace because the State doesn't sell it's secrets (or maybe they would just be crazy expensive?).
Records would be obtained first from spying or other types of activities (certain trades?), then they could also be bought in limited quantities from certain contacts. These would pertain to the faction that owns the planet they were bought on because "Hey I live here, I know who's sleeping with who and I care more about credits than about them." These bought records would be hard to find and probably not worth buying outside of the right conflicts.
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