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Post by fallen on Apr 12, 2016 22:51:57 GMT -5
Kjartan in my current party just reached level 9. He's busy getting Choking Ash up now, but must say looks like Immolation will be getting his attention next. Just curious does the crit vulnerability effectively stack with any crit bonuses the heroes get from gear/talents i.e. Selen has 10% Crit and Immolation gives target 8% vulnerability for total of 18% chance of crit or does it work in a different fashion? It stacks exactly as you have said. Very powerfully honestly, working much like a team +Crit % buff, but only against cursed monsters.
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phaze
Exemplar
Posts: 368
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Post by phaze on Apr 13, 2016 6:37:10 GMT -5
I may need to incorporate this into my ironman challenge party! One of my concerns about late game was the topping out of damage once I had maxed crit and damage talents. I'll need to weigh against the awesomeness of Firestorm and ability to hit an entire battlefield but these very amazing for a crit party.
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markc
Consul
[ Patreon ]
Posts: 108
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Post by markc on Apr 13, 2016 8:08:39 GMT -5
- Upgraded Kjartan's Immolation (+Fire Dmg, +Cursing enemies with Crit Vulnerability) Sweet! I am currently running an Immo KJ through the underforge. Great timing. Love it. MarkC
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Post by fallen on Apr 13, 2016 11:13:37 GMT -5
I may need to incorporate this into my ironman challenge party! One of my concerns about late game was the topping out of damage once I had maxed crit and damage talents. I'll need to weigh against the awesomeness of Firestorm and ability to hit an entire battlefield but these very amazing for a crit party. I think with enough Talent points you could do pretty well in both in the late game. And ... 3 AP ... 4 AP
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Post by wascalwywabbit on Apr 13, 2016 11:49:31 GMT -5
Nothing wrong with immolation, nothing wrong with immolation, nothing wrong with immolation ... Look at this awesome new version of immolation! :-p
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Post by xdesperado on Apr 13, 2016 12:00:23 GMT -5
I may need to incorporate this into my ironman challenge party! One of my concerns about late game was the topping out of damage once I had maxed crit and damage talents. I'll need to weigh against the awesomeness of Firestorm and ability to hit an entire battlefield but these very amazing for a crit party. Firestorm 4AP so only cast once per round. Immolation 3AP can be cast twice per round. Level 10 Immolation does 76-161 Fire Damage which compares to Level 7 Firestorm which does 65-164 Damage. At level 7 Firestorm has reached its max size blanketing 25 squares total, but your max number of targets that can be hit is determined by Sorcery which even with recent changes tops out at 20. Meanwhile 2 castings of Immolation can hit up to 18 squares and you only need 9 sorcery to hit targets in all of them, meaning could spend more points elsewhere if wanted/needed. Firestorm 7 costs, 70SP to cast VS 48SP for Immolation 10 so Firestorm appears to offer more coverage for less cost than 2×Immolation, however the 3AP cost of Immolation means more flexibility. I can go for max coverage, hit two widely seperated groups or double up on a single 9square area for nearly twice the damage of that Firestorm. Also so far this has simply been comparing the two as basic fire damage dealing attacks. Immolation now also gives entire party a hefty bonus to crit against anything it's hit and also helps strip even more Armor from targets making attacks that much more effective. Firestorm is still a great spell, but Immolation has gone from being more or less a waste of talent points to one of Kjartan's best talents in my opinion. Focused stacking of Immolation with Choking Ash and Burning Blades can make him not only a great cursing/buffing machine but also a serious threat with more flexibility in action and manuever.
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phaze
Exemplar
Posts: 368
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Post by phaze on Apr 13, 2016 12:19:56 GMT -5
Couple of nits. Firestorm has additional range allowing great flexibility. Per AP, firestorm hits more targets. Two casts of immolation presumes spending 6 ap.
At least in my usage of kjartan, he needs to cast CA as enemies die meaning he infrequently has 6 ap to use for two casts of immolation. AP decisions constrain the scenario.
As my phone won't update for weeks, I can't test on hand. My firsth thoughts are that new immolation is a contender like energy storm but depending on the play style and preference of kjartan both are formidable decisions.
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Post by fallen on Apr 13, 2016 13:51:33 GMT -5
Very glad to see that the change has tossed Immolation back into contention -- right where it should be. A valid and exciting way to modify a group.
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Post by wascalwywabbit on Apr 13, 2016 14:20:56 GMT -5
In a round now you can 2CA, CA+2FBs, CA+immolation, CA+FS or immolation+2FB, immolation+immolation, immolation+FS or FS+FB for effective combat choices.
FS+FB is probably the least interesting.
Immolation+FS or 2 immolations is probably now the more potent choice dmg wise since you'll be doing good crits. 2 CA is probably still preferably when team acc is needed... So many choices.
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Post by fallen on Apr 13, 2016 14:58:06 GMT -5
I think the combo of CA+IM on top of the same set of targets ...
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Post by xdesperado on Apr 13, 2016 15:41:38 GMT -5
My current groups goal is for Kjartan to have CA10 and Immo10 anything after that will likely go into BB though Pureflame does look a bit more tempting, Fyona will Have Stick10 and Selen will have PB10 PS5 and plenty of DoS while Kincaid likely going to CF10. Between Kjartan and Selen they'll be able to strip up to 76 Armor making all hits a lot harder and both Selen and Kincaid should be able to get around 50% crits on anything Kjartan's hit with Immo. With 1AP light blades and 1AP throwing knives that's potentially a lot of crits.
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Post by fallen on Apr 13, 2016 15:42:56 GMT -5
xdesperado - lovely team strategy. So very illustrative how a full team strategy trumps everything in Heroes.
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Post by wascalwywabbit on Apr 13, 2016 15:51:37 GMT -5
Depends on your acc before ashing and whether 2 immolations would hit and kill the mob outright. Better for Kjartan to kill 'em himself and save other party members attacks for targets outside the cross/9 square if possible. If 2 immolations or immolation+fs are unlikely to hit all and/or won't kill them all then CA+Immolation makes total sense, prepping for better dmg by everyone else on those targets hit by that 1 2 combo. One thing is clear though, bb+immolation really make the party much more crit able than without. Things that increase vulnerability AND cause damage are great, as long as you're hitting... Edit: one other thing is clear too, tasty charred rous burgers are for dinner...
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phaze
Exemplar
Posts: 368
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Post by phaze on Apr 13, 2016 16:14:13 GMT -5
What does the crit and -armor progression look like? I can't view the new talent yet.
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Post by xdesperado on Apr 13, 2016 16:24:22 GMT -5
What does the crit and -armor progression look like? I can't view the new talent yet. Crit vulnerability starts at level 2 at 2% and goes up 2% every level thereafter to 18% at level 10. -Armor starts at level 7 with a -2 and goes up -2 every level to -8 at level 10. fallen you might want to clean up level 1 Immolation description, currently the line ends Critical Vulnerability like you will be getting some but there is no % listed with it until level 2.
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