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Post by fallen on Apr 15, 2016 16:10:29 GMT -5
In recent weeks a very exciting community challenge was hosted on here on our forum ( a huge thanks to contributor and the whole team!) by some veteran players. The grueling 12 level challenge pitted Neptunes directly against Hydras. The outcome of the challenge was some lessons learned about how we could make Hydras more competitive, more fun to play ... and how to fix some bugs we found in both the weapon balancing and the rules about standing napalm. So, without further ado, let the Hydra's light the world up! We've rebalanced the equations of standing napalm, which was accidentally capped at "level 2" and now is equivalent to your Talent level. This is a warning to xeno and Templars alike -- Napalm Fire will really burn you. Be careful out there! We've also rebalanced all of the Hydra weapons to be in line with other heavy classes in the game, and added two new Gear Level 11 weapons that will be of interest to Hydra squads. Once everything is on fire, it was hard to stop, so we improved the crippling effect of Heat Waves to slow enemies down, much like a Scout's Crippling Fire. Since fire is burning so hot, we took a moment to improve the fine points of the Resistance stat multiplier, making sure that Hydra's, Berserks, and Captains stood out. v2.1.7 - 4/15/2016 - Re-balanced and improved Hydra napalm flame's lasting damage - Beware, more dangerous to Templars without Fire Res - Re-balanced and improved all Hydra weaponry - Added two new Hydra Requisition Levels + two new GL 11 Weapons - Improved Heat Waves crippling effect to reduce enemy Move Points - Balanced Resistance multiplier for different Templar classes On Steam for PC, Mac and LinuxTemplar BattleforceOn Google PlayTemplar BattleforceOn iTunesTemplar Battleforce
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Post by contributor on Apr 15, 2016 16:28:40 GMT -5
Oh, ho, ho, I've got so many TB irons in the fire. A Neptune squad coming up in BF, to try and get through new material, a NMI team in HOS and just started a Garden map on ST4X on insane, oh and I'm moving internationally in 2 weeks. This is the last thing I needed.
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Post by fallen on Apr 15, 2016 16:52:57 GMT -5
Oh, ho, ho, I've got so many TB irons in the fire. A Neptune squad coming up in BF, to try and get through new material, a NMI team in HOS and just started a Garden map on ST4X on insane, oh and I'm moving internationally in 2 weeks. This is the last thing I needed. Lol, we are always here for you I hope the move goes smoothly!
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Post by En1gma on Apr 15, 2016 18:36:53 GMT -5
I'm lucky to have made it through that screenshot... I'm stoked to see what changes you've made, and even happier to see that there was a bug with the talent level capping damage that got fixed. Solves quite a few issues with the damage output of standing fire
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Post by fallen on Apr 15, 2016 20:24:45 GMT -5
I'm lucky to have made it through that screenshot... I'm stoked to see what changes you've made, and even happier to see that there was a bug with the talent level capping damage that got fixed. Solves quite a few issues with the damage output of standing fire Yes, that was really the root of it. For all the work we did downstream making sure higher level = better damage, the moment the fire was created had a bug to cap the level low. Thanks to all the challenge players for sure!
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Post by Vae Victus on Apr 16, 2016 2:55:15 GMT -5
Encouraging people to play a little longer just to get the Master Hydra achievement, I see. . I suppose it's only fair, with the expansion adding extra levels with which to level up on. (ha,ha) Thank you!
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Post by fallen on Apr 16, 2016 10:35:06 GMT -5
Encouraging people to play a little longer just to get the Master Hydra achievement, I see. . I suppose it's only fair, with the expansion adding extra levels with which to level up on. (ha,ha) Thank you! Wow, thanks for mentioning that. I failed to update that Achievement to include the new techs. On the list for next time!
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Post by Brutus Aurelius on Apr 17, 2016 13:43:06 GMT -5
Now we just need the next update to give the Neptunes their 16 tile Suppressing Fire back, and all will be right with the world
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