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Post by Brutus Aurelius on Jun 10, 2016 5:55:18 GMT -5
I still can't envision a Neptune as someone who can keep up with the squad... Full Auto-- no more MP Stabilize Platform-- no more MP Full Vent-- drop MP in half. I can see the merits of using Direct Burst as a main attack, but I still just see it as a Soldier that can use Suppressing Fire. Burst Fire can't even hit for the full template. God I want a retry on that challenge-- I feel like the Hydra would seriously bring the pain on the Neptune with the recent changes. It's just so difficult to quantify the two against each other. They can do it quite well. For the most part, during enemy engagement especially, not all MP is used anyway. Most is consumed with AP. Aa for Full Vent, I use it at then end of the turn. Stabalize Platform is used when the Neptune gets where they are going, right before shooting. Neptunes also bring some of the highest AoE damage and heaviest armor to the field.
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Post by bookworm21 on Jun 10, 2016 6:08:12 GMT -5
Also who said mobile sentry turrets were bad lol...
I agree that my style, which tends to move everyone before I open fire, may not be for everyone, but it certainly helps the Neptune's stay with the squad.
Plus the metal image of 'full vent' is just awesome, although I don't tend to use it that often unless im in a fairly static situation.
Also the Neptune's relic armor is incredible (52 armour, 98% deflection, +16 max heat)
I will concur that hydra's have their place, but I wouldn't normally take them in my squad.
EDIT: Propers gramspeak
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Post by fallen on Jun 10, 2016 12:01:55 GMT -5
Neptunes are great at keeping up. They simply move-and-then-fire.
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Post by ntsheep on Jun 10, 2016 12:38:27 GMT -5
That's what I said fallen
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Post by hissrad on Jun 11, 2016 14:08:19 GMT -5
OK so I'm about to start the Artifact Vaults and since my plasma soldier died on the last level I'm setting up a new one.
My question is......about the Plasma AR 3, its pen is really good but it only has 18-38 damage. Is it a good step up from the Plasma AR 2?
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Post by ntsheep on Jun 11, 2016 14:32:14 GMT -5
The trick to running Plasma Soldier builds is pairing the guns with the Shredding Fire Talent. The difference in the AR2 and 3 is mainly their base damage before the plasma damage is added. For enemies with a high plasma resistance, the AR2 is better since it has a higher base damage.
post #4991
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Post by hissrad on Jun 24, 2016 16:54:11 GMT -5
So things were going pretty well until I hit the Narvidians. So far I've had to respec my captain into a melee focus to deal with them. Im struggling a bit with my soldiers, bio poison scouts and Hydra troops.
The Neptunes are becoming my main damage dealers with a paladin to boost their stats. Its been fun readjusting my squad to deal with them.
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