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Post by fallen on Jun 7, 2016 12:18:25 GMT -5
This week, we've kept the focus on quality of life improvements around Auto-Glom. First up, the game now remembers your active character as you travel through the world. If you lead with your sneak, you can now traverse the world without ever changing characters. A small thing, but a big impact! Second, if enabled, Auto-Glom now fires after the last turn of combat ends. Its another case that can help you get back to playing quicker with less clicks on the UI. Thanks to everyone who is suggesting improvements, we are very excited to be rolling them into the game, even years after release. In case you haven't heard, we recently shared new fiction within the world of Steel. We have the privilege to work with some awesome authors who are helping us spin new stories within our game worlds. The Reclamation follows the tale of the gloomer Landon, who has decided he can no longer live in the prison that is the Underdeep. He must see the sun! Check out all of the Trese Brothers fiction at our site - www.tresebrothers.com/fiction/v4.2.37 - - Read new fiction world of Steel, download The Reclamation today ( blog.tresebrothers.com/2016/05/the-reclamation-episode-fiction-in.html ) - Currently selected character remembered when traveling between regions - Improved Auto-Glom to fire after last turn of combat - Fixed crashes on game load with present enemies - Fixed typos and map bugs, reported crashes On App StoreHeroes of Steel RPGHeroes of Steel RPG EliteOn Google PlayHeroes of Steel RPGHeroes of Steel RPG EliteOn AmazonHeroes of Steel RPGHeroes of Steel RPG EliteOn your PC, Mac and LinuxSteam
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sennett
Consul
[ Patreon ]
Posts: 149
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Post by sennett on Jun 7, 2016 13:57:43 GMT -5
Nice.
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Post by sandman68 on Jun 7, 2016 15:04:57 GMT -5
nice, but when does the story expand after the Episode in the monastery?
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Post by fallen on Jun 7, 2016 15:17:02 GMT -5
nice, but when does the story expand after the Episode in the monastery? We are working on the story expansion, but big projects always take time. And we are a small team. Sorry, no ETAs. Also, remember the community voted for larger chunks of content, which means it takes longer to put them together and test them.
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Post by John Robinson on Jun 7, 2016 18:36:00 GMT -5
fallen So often ergonomics get forgotten. After 1,000 hours plus of HoS game play, I really appreciate this big cut in mouse clicks and wrist movements. The auto-glom with the leading character is fantastic. I have had to reorganize my group every time I wanted to move. Thank You!
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Post by fallen on Jun 7, 2016 21:38:35 GMT -5
John Robinson - that was my feeling. It is a huge reduction in clicking. One thing hanging is the Auto-glom after the end of combat ... it goes to whoever was currently selected, which puts you back in the re-org situation. We're working on improvements there that could be really exciting! Thank you for the comment, as it gets me excited to keep grinding it better!
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Post by John Robinson on Jun 8, 2016 2:20:50 GMT -5
John Robinson - that was my feeling. It is a huge reduction in clicking. One thing hanging is the Auto-glom after the end of combat ... it goes to whoever was currently selected, which puts you back in the re-org situation. We're working on improvements there that could be really exciting! Thank you for the comment, as it gets me excited to keep grinding it better! Yeah after combat is like adding candles to the birthday cake, perfect finish looking forward to it. For now it's still allot easier because I can hit the space bar to cycle to the next character in a glommed group. Long live fallen !
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Post by fallen on Jun 8, 2016 13:06:48 GMT -5
Lol
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phaze
Exemplar
Posts: 368
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Post by phaze on Jun 8, 2016 18:08:55 GMT -5
This update would have likely saved my last NM party from an untimely demise. Glad to see this changed!
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Post by fallen on Jun 8, 2016 18:22:11 GMT -5
This update would have likely saved my last NM party from an untimely demise. Glad to see this changed! Sorry its a bit late, and glad we can keep improving based on user feedback!
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Post by Someone on Jun 9, 2016 2:51:24 GMT -5
Less clicky for management is always welcome to me, as long as I get the tactics and strategem choices... I still personally potion chug too much, I'll keep trying to learn from the nmi experts on here, and improve on my end, but if have something in that regard on your end to implement would be welcome too. Sp drain is great but then I miss the other cool item stuff:-/ tough choices are good tho. hp drain?
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Post by fallen on Jun 9, 2016 9:36:58 GMT -5
Less clicky for management is always welcome to me, as long as I get the tactics and strategem choices... I still personally potion chug too much, I'll keep trying to learn from the nmi experts on here, and improve on my end, but if have something in that regard on your end to implement would be welcome too. Sp drain is great but then I miss the other cool item stuff:-/ tough choices are good tho. hp drain? We aren't planning to add HP drain to Heroes of Steel. Are you playing on Nightmare? What level are your heroes? What Talents are actually draining your SP? First step is to identify the cause.
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Post by MintDragon on Jun 14, 2016 19:18:34 GMT -5
Jumped back into HoS over the weekend, and started a new game. Really enjoying the new artwork, UI improvements, and additions to 'story text' (I love being able to immerse myself further with more dialog and insight, so big thumbs up). Forged through Episode 1 with the original 4 characters, about ready to jump into the trek to Brunehorn tonight.
As always, thank you guys for your continued hard work. LOVE this game :-)
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Post by fallen on Jun 14, 2016 21:26:36 GMT -5
Jumped back into HoS over the weekend, and started a new game. Really enjoying the new artwork, UI improvements, and additions to 'story text' (I love being able to immerse myself further with more dialog and insight, so big thumbs up). Forged through Episode 1 with the original 4 characters, about ready to jump into the trek to Brunehorn tonight. As always, thank you guys for your continued hard work. LOVE this game :-) Wow, thanks for coming on to share that tonight. Really lifted my spirits! We are hard at work on some big exciting changes for Heroes, as well as grinding away on the next major Episode 4 expansion.
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bobsoup
Exemplar
[ Elite Supporter ]
Posts: 453
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Post by bobsoup on Jun 23, 2016 9:57:58 GMT -5
I'm in no way trying to rush or push you... This is just curiosity:
How many more "big content" releases do you think you are away from completing episode 4? It strikes me that with just what we know, ep4 could be a very large episode.
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