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Post by bookworm21 on Aug 13, 2016 17:41:52 GMT -5
Speaking of which, are we due a July progress update ?
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Post by fallen on Aug 13, 2016 22:27:42 GMT -5
Just posting one tonight.
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Post by Brutus Aurelius on Aug 13, 2016 23:03:46 GMT -5
Just posting one tonight. Andrew, you bastard! You gave us some great art to drool over and then tell us it'll be another month at minimum for the alpha to start? I want to be able to jump forward to the start of the alpha. Time travelers help me please.
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Post by bookworm21 on Aug 14, 2016 4:39:01 GMT -5
Ooooh... That is definitely better than I hoped for wrt character art - I hope that the ships will be as diverse Will all the faction NPCs use a similar system, but with different options? Thanks, as always for posting about your progress - it really shows how there are so many aspects to the creation of ST2 that I had never considered This alpha is going to be amazingly more advanced than the BF one
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Post by fallen on Aug 14, 2016 10:07:35 GMT -5
bookworm21 - by far our largest and most ambitious scope game ever. We're working on the NPC setup to see what we can do. Brutus Aurelius - going as fast as we can! Hope the wait will be worth it
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Post by Deleted on Aug 14, 2016 12:42:12 GMT -5
Killing more aliens Oh and a more challenging, skill-based combat system And the ability to see the math behind the boarding actions, to make better decisions. And more depth and an overall more challenging experience. When is alpha again (consevative/rough ETA anyone?)
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Post by ntsheep on Aug 14, 2016 15:12:46 GMT -5
No ETA's allowed.
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Post by fallen on Aug 14, 2016 15:20:35 GMT -5
Killing more aliens Oh and a more challenging, skill-based combat system And the ability to see the math behind the boarding actions, to make better decisions. And more depth and an overall more challenging experience. When is alpha again (consevative/rough ETA anyone?) We're hoping for a viable alpha by the end of the summer.
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Post by ntsheep on Aug 14, 2016 16:32:57 GMT -5
Killing more aliens Oh and a more challenging, skill-based combat system And the ability to see the math behind the boarding actions, to make better decisions. And more depth and an overall more challenging experience. When is alpha again (consevative/rough ETA anyone?) We're hoping for a viable alpha by the end of the summer. Oh come on. Here I go trying to help you out by pointing out the no ETA rule and here you are giving a possible ETA. What the heck is wrong with you fallen
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Post by fallen on Aug 14, 2016 17:18:24 GMT -5
ntsheep - when it comes to a KickStarter, it is our responsibility to try.
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Post by ntsheep on Aug 14, 2016 17:31:47 GMT -5
That's no excuse. You've clearly been working so hard your forgetting your own rules which means it's time to,,, FREE THE TB's!!!!!!!!
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Post by Deleted on Aug 14, 2016 18:03:14 GMT -5
Killing more aliens Oh and a more challenging, skill-based combat system And the ability to see the math behind the boarding actions, to make better decisions. And more depth and an overall more challenging experience. When is alpha again (consevative/rough ETA anyone?) We're hoping for a viable alpha by the end of the summer. Crossing the days off of my calendar until September 21.
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Post by ntsheep on Aug 14, 2016 18:10:20 GMT -5
I'm doing the same thing but it's because I'm going to Wasteland Weekend. This will be the evil mean trick that the TB's play on CdrPlatypus and me. Release the Alpha while we're out in the desert
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Post by Officer Genious on Aug 14, 2016 20:01:50 GMT -5
I'm doing the same thing but it's because I'm going to Wasteland Weekend. This will be the evil mean trick that the TB's play on CdrPlatypus and me. Release the Alpha while we're out in the desert damn socks causing mayhem again...
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Post by filthyluca on Aug 24, 2016 19:03:03 GMT -5
I really don't keep up with or play almost any games but I am ridiculously excited about Star Traders 2. Seriously giddy haha Specifically I'm excited to see the new level of character motivation and how it enhances the experience. I really like the depth of the in game systems in Star Traders but what really pushes the whole experience over the top for me is the feeling of deep universe lore and setting, add more individual experience for each crew member to that... can't wait! Looking forward to being bummed when my favorite crew dies.
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