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Post by insomniac on Nov 25, 2011 22:41:45 GMT -5
Sweet!!! I love how often u upgrade!!
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Post by Cory Trese on Nov 26, 2011 0:48:46 GMT -5
I am thinking about a few new types of upgrades:
- More Shuttles - Templar Stuff - Cargo Trade Ins (as you suggested)
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Post by slayernz on Nov 26, 2011 2:46:41 GMT -5
Torps for Cargo - it's the complete opposite of a request made by the Cadar Alliance ... storing extra torpedoes in the cargo hold ... and the captains chair ... and the espresso machine ... and the crew beds ...
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Nov 26, 2011 4:09:51 GMT -5
Oh God, I just threw up!!! Hey, what about a mod that switches torpedoes for more cargo space?? Sorry, cadar fans but torpedoes are useless After seeing that picture, I wish I could get a Care Bear stuffed toy in my hands... SO THAT I CAN RIP ITS NAUSEATINGLY CUTE HEAD OFF AND FURTHER EMASCULATE ITS ALREADY EMASCULATED ANATOMY! There... feels better... now where were we... Oh right... Torps are useless? Damn, how I wish we could have multiplayer in this game... SO THAT I CAN-whoa! Deja-vu! ;D
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taatuu25
Exemplar
I'm back. (for now)
Posts: 398
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Post by taatuu25 on Nov 26, 2011 7:37:58 GMT -5
The time variability(am i using the right word?) makes it impossible. 1 week in journey takes brobably half a second, but 1 week in battle takes a lot more time... So multiplayer,impossible.(actually harder than impossible,impossible sounds too easy for some people)
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taatuu25
Exemplar
I'm back. (for now)
Posts: 398
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Post by taatuu25 on Nov 26, 2011 7:39:30 GMT -5
Umm.. I meant travel. Not journey. ;-)
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Nov 26, 2011 12:12:59 GMT -5
Hot-seat, maybe? ;D
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Post by insomniac on Nov 26, 2011 14:55:32 GMT -5
The armament upgrades need more variety, I was gonna say torpedos for fighters but I don't think that's possible. If it was, I'd imagine it would be like - torpedoes + fighters - armor (launch bay openings) + crew (fighter pilots) - stealth + wf costs (fighter consumption). Every combat turn (except boarding, same as guns?) The fighters would do x? Amount of damage.
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