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Post by bookworm21 on Aug 18, 2016 1:42:17 GMT -5
I can only assume we're all too busy playing to write reviews
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Post by anrdaemon on Aug 18, 2016 3:46:03 GMT -5
You can just edit and resubmit your old one?
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Post by fallen on Aug 18, 2016 9:30:55 GMT -5
You can just edit and resubmit your old one? Yep!
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Post by bookworm21 on Aug 18, 2016 12:39:46 GMT -5
Apparently Id never reviewed HoS :0
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Post by wascalwywabbit on Aug 29, 2016 17:56:25 GMT -5
Any progress on SaS? Last I heard it was to be juggernautified... That still the plan? I know others are at the end of current content and would like the next chunk first, and I'm fine with that, but I love playing with new talent builds.
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Post by Cory Trese on Aug 29, 2016 19:33:47 GMT -5
We've got to stick to the plan, trying to change course at this time isn't possible, we've just got too many things going on.
Thanks for the feedback, and we will keep trying to improve!
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phaze
Exemplar
Posts: 368
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Post by phaze on Sept 7, 2016 20:10:15 GMT -5
Did enemy algorithms change with this patch? It seems enemy patterns are different. Over episode 1 and into early 2. It seems like enemies frequently hang back, not moving forward and some enemies like wolves and ratkin Warriors dart to the back rows or bypass vraes differently than Kincaid.
Play seems a bit different. It could be partly that vraes Fyona and tamilin are different in play and spacing enough to trigger different patterns than my old go to party.
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Post by fallen on Sept 7, 2016 22:46:08 GMT -5
phaze - when new abilities are added to monster groups, it changes some of their planning routines, but I wouldn't expect that it causes the kind of wide-spread changes you're seeing. I am sure that is the AI reacting to your different play style and spacing with a different group.
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phaze
Exemplar
Posts: 368
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Post by phaze on Sept 8, 2016 12:09:57 GMT -5
Thanks for the response. That is the most likely answer, but it is jarring though.
Entering the darkmoss, it felt bizarre to have an armored orcin take a long route to to the back party instead of heading towards vraes who was two open squares away with nothing block the orcin.
I haven't pinned down my party spacing as to what is triggering the battle changes. Vraes and Fyona are very different play styles though.
That's what I get for refining the same party through three complete playthroughs 😁
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Post by fallen on Sept 8, 2016 14:11:04 GMT -5
phaze - could be all sorts of reasons that they are taking what might not seem like the most optimal route ... but as you said, its a far more threatening route! The party spacing may have to do more with the distance between your front and back rank, or your front and just-behind-front hero, or the style in which you are holding choke points (2 heroes instead of 1).
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matrim
Star Hero
[ Patreon ]
Posts: 708
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Post by matrim on Sept 9, 2016 0:35:58 GMT -5
phaze are they missing Vraes completely or just moving to one of his back tiles? Because if they are not going to him and he is 2 squares away and the back line is further then the patterns have definitely changed.
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phaze
Exemplar
Posts: 368
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Post by phaze on Sept 9, 2016 6:46:21 GMT -5
I need to test more specifically but the play does seem different. I need test party set-up and placement intentionally to make a clearer statement. Specifically, if I am using Fyona closer to Vraes and changing pathing accidentally. I don't think it is an issue of them targeting Vraes back tile. It is more that enemies are unexpectedly choosing very odd routes despite open pathways existing to Vraes or the rest of the party that are clear and direct.
The other thing that seems to pop up is that more enemies are holding still as opposed three enemies advancing. I've had a fair number of battles of needing to chase down enemies that are not advancing or only one enemy advancing one at a time despite an open battle field. This happened occasionally in prior games but seems to be happening more now.
Again, this is my sense heading into episode 2 but not specifically tested.
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Post by slyjer on Sept 17, 2016 11:17:35 GMT -5
Is there any news on the Amazon update? I feel i am missing out on all the fun!
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Post by fallen on Sept 17, 2016 11:19:36 GMT -5
Is there any news on the Amazon update? I feel i am missing out on all the fun! Only that we are still wrestling with the required update to their IAP API and aren't yet able to resume update service. Hope to get there soon! Sorry, two person company
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Post by bookworm21 on Sept 17, 2016 15:28:18 GMT -5
I didn't notice any -AP attacks being used in E1 by any shamans or veterans, is there an obvious visual effect or did I just get lucky
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