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Post by Cory Trese on Nov 19, 2011 22:00:15 GMT -5
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Nov 19, 2011 23:35:20 GMT -5
Do you and your sock-puppets live outside our space-time continuum?How the hell did you update all the games at the same time?
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scab
Initiate
Posts: 21
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Post by scab on Nov 20, 2011 1:38:17 GMT -5
Sweet, fresh updates!
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Post by Cory Trese on Nov 20, 2011 3:19:41 GMT -5
Well Andrew was working on TA maps, I fixed all the people who pressed "Report" (THANK YOU) on TA this morning and I was making fixes in ST while I was playing my latest Captain (Merchant Harvester / Part Time Smuggler ... 2 ships, 2 Crews right now, level 19.)
I am not sure when I will post the next CK update, soon probably so much good stuff going on in there I'm extremely excited.
The two updates today were more testing than actual code -- a lot of the research was done by fans and sent in via e-mail, forum or Report. I'm really focused on CK right now but all the games need some attention and feedback processing.
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Post by Cory Trese on Nov 20, 2011 3:50:56 GMT -5
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scab
Initiate
Posts: 21
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Post by scab on Nov 20, 2011 9:25:49 GMT -5
Just posted my review.
And it's 5 stars!
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Nov 20, 2011 9:34:55 GMT -5
Cory cp and...?? are cutted,under the templar portraits,in game...
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Post by nails on Nov 20, 2011 13:02:58 GMT -5
Is there a way to use the same units on different campaigns and I am just missing it?
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Post by Cory Trese on Nov 20, 2011 13:59:13 GMT -5
Is there a way to use the same units on different campaigns and I am just missing it? There is not a way right now. We need to think more about this, not sure how to satisfy both the need to build balanced levels and the desire to continue to play a squad after the first campaign has run. We have plans to make "Skirmish" Campaigns where they start like Skirmish levels but has a sequence, story, briefings, branching, etc A penny for your thoughts?
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Post by nails on Nov 20, 2011 17:34:17 GMT -5
Strictly as a player and someone who know nothing of the programing difficulties, I think it is a must have component. I guess the question is do you want it to be linear campaigns, linear wth some branch options, or just completely open choice with the chosen difficulty level eictating how hard the campaign is. The last option might be the easiest to deal with, but IMO the other options are way more interesting. This is strictly opinion, but I think for the game to retain replayability, people are going to want to be able to have their team progress through multiple campaigns and once they have finished the campaign ladder, be able to come back and replay any campaign or any individual level(skirmish) they want.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Nov 20, 2011 19:48:15 GMT -5
If it was up to me, I'd like to be able to name ALL my Templars. And they could, in due time, lead a squad of their own. Also, long-ass campaigns that would branch out and converge, separating and finally reuniting these Templars, battle-hardened and ready for the final showdown.
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Post by gravismetallum on Nov 20, 2011 20:08:26 GMT -5
That would be epic,but as Cory said pretty hard to balance...maybe scale enemies up with player levels? Maybe not the best plan as I know I want to feal my templars are total badasses when they get up there....
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Post by nails on Nov 20, 2011 22:55:57 GMT -5
I would love to be able to go from campaign to campaign and in between be able to do side jobs. Give you the opportunity to raise funds and XP. Maybe only let you buy new equipment between campaigns.
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Post by Cory Trese on Nov 20, 2011 23:23:08 GMT -5
amazon is reviewing this release
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Post by nails on Nov 20, 2011 23:26:19 GMT -5
Good thing or bad thing? Btw, I can no longer do reviews on the market. Doesn't matter the app. Maybe its a tablet problem. Any thoughts on that?
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