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Post by Fourth Horseman on Sept 30, 2016 8:37:33 GMT -5
Crook, I'm not there yet, but from what I saw evasion didn't do anything noticeable with PI in reference to attacking the planet. Once I fix my starting issues I will start testi nt my PI builds out. Thank you for the imput. Both Cory and others are helping he a lot so far with figuring this out.
Cory, I don't overlook mines. My primes in my current game all have about 6 mines and some of my other 20 quality planets have some as well. I actually had an embargo happen before I had any exchanges built and really didn't notice a change in income because I was leaned on mines like I usually do early on. I will keep in mind your advice on what factions to use on larger maps. I'm currently getting the first Rychart research lab and DV merchant academy next if nothing else takes priority. I know from past I need to get a small defense fleet and let them sit in green space soon, I typically find the Jyeeta around 5AE. I had a lot of population explosions so I had to strongly go with my economy side. I think I am ok now to start banging on the fleet side for a while and I'll build a few cheap scouts and see if I can locate the Jyeeta and expand the other way lol. My 6 planets that I landed are now starting to be in productive and after a few turns my treasury is slowly starting to fill. I am always spamming my trade summit or whatever is highest %. Sometimes I'll attempt an alliance.
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Post by tenbsmith on Sept 30, 2016 8:59:16 GMT -5
You may be aware of this. If you find the Xeno while scouting and don't want them to find your colonies, it's best to retreat from the Xeno at a vector 90 degrees from the direction of your colonies. This way if the Xeno start to follow you, they won't be headed towards your colonies.
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Post by Fourth Horseman on Sept 30, 2016 9:16:03 GMT -5
Didn't know that, but makes sense don't let them chart the planet on the star maps.
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Post by Fourth Horseman on Sept 30, 2016 9:22:42 GMT -5
@cory Trese, why Alta? I understand Thulun with Cadar, build quickly while saving your treasury. I was thinking of Thulun, Cadar, and DV. DV would be subsidized a lot and my TP churn.
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Post by Fourth Horseman on Sept 30, 2016 9:23:04 GMT -5
Why can't I tag?
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Post by fallen on Sept 30, 2016 9:40:31 GMT -5
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Post by Fourth Horseman on Sept 30, 2016 9:48:16 GMT -5
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Post by Fourth Horseman on Sept 30, 2016 9:48:50 GMT -5
Yah!! Lol. Thanks Fallen
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Post by Cory Trese on Sept 30, 2016 9:58:29 GMT -5
DV is also a great choice. Alta Mesa gives you early strong ship building boosts, and gives you a "fast reaction force" from your AM planets building fighters if the Xeno surprise you.
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Post by iAmNotACrook on Sept 30, 2016 11:36:11 GMT -5
btw, don't subsidize too much. I didnt subsidize too much until i got like 1k income or so
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Post by Fourth Horseman on Sept 30, 2016 17:12:47 GMT -5
Ok, I want to mull over my current game in pause. I will start a garden game with Thulun, Cadar, and DV. See the differences and keep in mind the hemp I'm receiving here. I think I'm off to an ok start in my other with the help I've received. I just need to look at every colony and what they need and what path I need to look into for expansion now. I know there are some planets SSW of the starting location and 1 xeno don't come from there often. Might roll the dice and send my next set that way.
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Post by Fourth Horseman on Sept 30, 2016 17:13:40 GMT -5
Hemp lol. Too funny. It's spice ... not hemp.
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Post by Fourth Horseman on Oct 1, 2016 15:51:44 GMT -5
Ok, actually got much further with my other game using Thulun, Cadar, and DV. I have learned a lot so far, bit back to thinking I'm missing something critical to PI ships. Here is my build: Level 3 Durability 5 Shield 16 Sensor 5 Repair 3 Invasion 8 Heavy drop pods Point defense armor (10 armor/ 2 radiation shielding) Heavy assualt brigade (12 damage/7% crit/7 invasion) Not listed means 0 stat. They fought a planet all of them scouting, lowest damage was in the 30s, next round was 4 scout, 4 invade. The def was in the 20s. I had to back off and make more than 12 PI ships and come back later to take it. Ships are too damaged so I'm losing turns waiting for repair. I'm missing something. Cory Trese, tenbsmith.
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Post by tenbsmith on Oct 3, 2016 8:56:14 GMT -5
Lowest damage in the 30s, whoa that seems harsh. My first take is you need to improve dodge to avoid hits and/or soak decrease damage received.
Did all ships take damage every or most turns? This will tell us if your ships are managing to dodge Xeno counter attacks. Are all ships hitting most turns? If they hit every turn, you might try lowering accuracy stats in favor of dodge.
Transport ships use Sensors, Invasion, Pilot and Shielding during attacks. Pilot is a defensive stat in ship-to-ship combat that contributes to Dodge, so it probably does that for PI as well. You might try raising Pilot at least a point or two to improve dodge.
Shielding may contribute to Dodge, but we can't know for sure
It is hard to answer these questions, since we don't really know which stats do what for PI. I'm going to start a new thread asking about that in a new way.
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Post by Cory Trese on Oct 3, 2016 9:09:09 GMT -5
How are these custom designs different than the basic designs? Seems your results are very different than other player's results.
One nice thing is that we get metrics from everyone playing the game's invasion results, and 30 damage is above average.
Something must explain that, however, I cannot recall what difficulty you have.
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