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Post by fallen on Oct 21, 2016 13:10:24 GMT -5
This week's update features some major improvements to the levels of the Rubic 5 deployment, as well as some exciting quality of life improvements for any level. First, we've beefed up the regimen of secondary objectives throughout the Rubic 5 deployment. They aren't always easy to reach, but they are now available across the level set. While we are on the subject of Secondary Objectives, we've improved the victory screen to list the total possible objective count, showing something like 3/3 Secondary Objectives (+15 XP) or 0/3 Secondary Objectives if your Templars were feeling lazy. Next up, we've removed the Swap limitations that were in place on the two Rubic 5 levels -- Infiltration and Detonation Site. For both levels, there is still a limitation in place that you cannot Swap in an Engineer, as both levels are built around achieving an objective to bring in an Engineer through a story event. Still, you can now swap out the Scouts or Soldiers for other any other Templar you want to bring in. We've made a nice improvement for Ordnance, where the purchasing screen from your Tact Point will list the number of Ordnance you already have in your inventory. This can help your precision when buying and avoid accidental duping. To mix things up, we've also added new spawning towers to maps across the Rubic campaign. This will give you more control over the spawning map in the levels, having some influence and ability to shut down different spawning vectors. If you enjoy all the updates, improvements, and continued stream of new content for the game, please leave a review! 55 updates in a year, no paid DLC ever!v2.4.25 - 10/21/2016 - Improved Rubic 5 deployment maps - Added 7 new Secondary Objectives throughout deployment - Added spawning towers to 5 maps across campaign - When buying Ordnance, count of currently owned Ordnance is shown - Total possible Secondary Objectives displayed in Victory screen (2/3) - Fixed Infiltration Site and Detonation Site preventing Swap at start On Steam for PC, Mac and LinuxTemplar BattleforceOn Google PlayTemplar BattleforceOn iTunesTemplar Battleforce
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Post by ntsheep on Oct 21, 2016 13:16:46 GMT -5
Looks like I need to play through again and update the guide. Your just taking advantage of a poor defenseless wounded sheep right now
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Post by fallen on Oct 21, 2016 13:23:20 GMT -5
Looks like I need to play through again and update the guide. Your just taking advantage of a poor defenseless wounded sheep right now You take your time. Don't get in too many fisticuffs with the xeno, okay? Recover nice, Mr. Sheep.
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Post by ntsheep on Oct 21, 2016 13:34:52 GMT -5
Aside from the surgery I'm going to need, I'm doing very well. It will take some time but I should make a full recovery and be back on two wheels again.
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Post by Vae Victus on Oct 21, 2016 21:39:38 GMT -5
Very helpful. Good guidance on if a level needs to be replayed!
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Post by ntsheep on Oct 22, 2016 13:33:53 GMT -5
fallen, on the second intro level, it reported only 1 of 2 secondary objectives completed. I had got the one that is to the far left in the ammo crates and I went to the bridge with the dead Templars where there use to be one but didn't get anything. Edit: on final level, Bomb Escort, I got one of the two secondaries and it report 1 of 0.
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Post by fallen on Oct 22, 2016 15:01:37 GMT -5
fallen, on the second intro level, it reported only 1 of 2 secondary objectives completed. I had got the one that is to the far left in the ammo crates and I went to the bridge with the dead Templars where there use to be one but didn't get anything. Edit: on final level, Bomb Escort, I got one of the two secondaries and it report 1 of 0. Thanks for the reports. Both fixed!
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Post by ntsheep on Oct 22, 2016 16:35:11 GMT -5
Got another for you fallen, Siege at Tundeer reported 5 of 3 secondaries at the end.
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Post by fallen on Oct 23, 2016 14:32:42 GMT -5
Got another for you fallen, Siege at Tundeer reported 5 of 3 secondaries at the end. Fixed, thanks!
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Post by ntsheep on Oct 23, 2016 15:07:55 GMT -5
Kaldun Factory Core North, I got 5 of 0 secondaries reported fallen
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Post by fallen on Oct 23, 2016 18:12:58 GMT -5
Kaldun Factory Core North, I got 5 of 0 secondaries reported fallenLol, that one is funny -- all secondaries were assigned to Factory Core South. Now fixed! You missed one btw
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Post by ntsheep on Oct 23, 2016 19:26:38 GMT -5
Well I would have known that I missed one had it reported them the right way Currently stuck on Detonation Site, I see that's been reported already on Steam. Thanks for giving me something fun to do. Getting cabin fever.
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Post by fallen on Oct 23, 2016 19:31:37 GMT -5
Well I would have known that I missed one had it reported them the right way Currently stuck on Detonation Site, I see that's been reported already on Steam. Thanks for giving me something fun to do. Getting cabin fever. Detonation site fixes incoming.
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Post by ntsheep on Oct 25, 2016 11:39:40 GMT -5
fallen, didn't want to create a new thread, but I gave my main soldier a Roavin MK9 and he hit a Goliath with it. Two turns went by and there was no damage from the poison. It showed that the effect was on the enemy, but it should have died. Is it possible they can resit it, or is this a possible bug.
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Post by fallen on Oct 25, 2016 13:02:11 GMT -5
ntsheep - enemy resistance and Bio-Poison resistance is applied to poison damage. I will double check, but I've seen this working personally and had some other players comment on it as well.
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