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Post by waytodawn on Nov 1, 2016 17:50:37 GMT -5
What are the diffrent types of xeno and how should i defeat them ?
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Post by Brutus Aurelius on Nov 1, 2016 18:45:42 GMT -5
Each Xenotype has something that differentiates them from the others. I consider the Terrorox to be the "base", as they have no special abilities that other Xeno don't.
Red Zorga: Extremely fast, even by the standards of Xeno ships. They also tend to colonize quickly.
Jyeeta: Heavy armor, and can be tough to kill, especially early on when you only have Fighters and light Cruisers.
Sidtax: Devastating planetary Invasions. They do extra damage to worlds when they invade, so take out their Planet Killers when you find them.
Zenga: From what I know, they tend to try and scout your worlds and are more likely to switch to a hostile phase and attack your worlds.
Nyktos: They use devastating Radiation attacks. Their ships have extra Radiation damage, so try to boost Shielding on your warships.
Xytox: These xenoforms tend to do more Morale damage when they attack. They can spark cults on human worlds, leading to lowered Morale and therefore, lower Income.
Bollish: The Bollish tend to build many lower quality warships, trying to overwhelm you with swarm tactics. Make sure you keep them at bay with fighter screens and Torpedo Spread attacks. Keep ships repaired, and make sure your capital ships have heavy armor to protect them.
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AA
Templar
Torps away!
Posts: 1,382
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Post by AA on Nov 1, 2016 19:39:03 GMT -5
You Forgot Xebolits
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Post by Brutus Aurelius on Nov 2, 2016 6:01:48 GMT -5
I left them out because they are tutorial only. The only thing that differentiates them from the Terrorox is their slower expansion rate.
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Post by Cory Trese on Nov 2, 2016 9:23:43 GMT -5
Brutus Aurelius has a lot of inside information about the Xeno. Is anyone else concerned with where, exactly, this supposedly loyal Faction Star Traders has come to know so much about Xeno? It seems, and this may just be to me, that there is something suspicious about his almost uncanny insights.
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Post by En1gma on Nov 2, 2016 10:11:17 GMT -5
Nothing suspicious about a Templar sharing knowledge gained over thousands of life times. Are you trying to subvert the Templars by publicly undermining their Lineage?
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Post by Brutus Aurelius on Nov 2, 2016 11:40:50 GMT -5
Brutus Aurelius has a lot of inside information about the Xeno. Is anyone else concerned with where, exactly, this supposedly loyal Faction Star Traders has come to know so much about Xeno? It seems, and this may just be to me, that there is something suspicious about his almost uncanny insights. Are you insinuating that I am affiliated with a Xeno Cult? I would die before I worshipped those filthy beasts! Correction, I would kill as many of the foul beasts and their worshippers as I could before they killed me. Faith, Fury, Redemption.
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AA
Templar
Torps away!
Posts: 1,382
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Post by AA on Nov 2, 2016 12:15:46 GMT -5
I left them out because they are tutorial only. The only thing that differentiates them from the Terrorox is their slower expansion rate. OK... I didn't know that
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Post by En1gma on Nov 4, 2016 13:02:51 GMT -5
Are the Red Zorga the only Xeno on the 32x32 30 World map? I'm having serious trouble keeping them at bay on normal... They're just stomping me into dust, I don't know how people deal with them on the higher difficulties. I'd rather face the Jyeeta or literally any enemy on this map than the Xeno with the fastest movement in the game... They're so OP on this one If they're the only ones on that map then I need to step my game up, because it's my favorite map layout in the game and I want to win so badly.
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Post by tenbsmith on Nov 4, 2016 18:18:13 GMT -5
Is that the map where the zorga rapidly settle systems near your printed early in the game? A real challenge.
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Post by En1gma on Nov 4, 2016 18:56:28 GMT -5
Oh yeah. I almost didn't stabilize. Thank Shalun for specialized Cruisers.
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Post by Cory Trese on Nov 6, 2016 17:54:27 GMT -5
Are the Red Zorga the only Xeno on the 32x32 30 World map? I'm having serious trouble keeping them at bay on normal... They're just stomping me into dust, I don't know how people deal with them on the higher difficulties. I'd rather face the Jyeeta or literally any enemy on this map than the Xeno with the fastest movement in the game... They're so OP on this one If they're the only ones on that map then I need to step my game up, because it's my favorite map layout in the game and I want to win so badly. That is very interesting. We could change the AI type on that map if we think RZ is OP.
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Post by En1gma on Nov 6, 2016 18:28:52 GMT -5
I'm not sure of anything past my own experiences. Of the 5 or so games I've started, I always need to quit because the RZ are so super aggro. I honestly think it's their move speed-- to be able to drop WK planetside in 2 turns consistently is insane. The two turn spawn-to-attack on every ship they create makes it terribly difficult to stabilize due to constant pressure until they go into their calm mode. Once they switch to aggro, it's two turns to absolute pandemonium. Bollish I could handle; they make a ton of ships but they're lower quality. Jyeeta are slow but very powerful, still difficult to manage, but doable. RZ are very fast, high quality ships... Like I said, I can't see your metrics, but I would welcome literally any other Xeno into that arena
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Post by Cory Trese on Nov 7, 2016 10:48:36 GMT -5
I think the issue with 4X metrics is that we just don't have as many data points as we do for the other games. It is less popular, and play tends to concentrate on the big maps.
The RZ do sound like they'd be way too fast expanding for the 32x32 map. Maybe that was my intention when I picked them -- that they'd be brutally hard. I have no notes about the intention there.
But I can see how that map might be unbeatable in the current state. I'm going to give it a try, but the best strategy for RZ is staying back and expanding rapidly on your own side, which is tough on 32x32 with poor world quality average.
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Post by En1gma on Nov 7, 2016 10:56:38 GMT -5
Cory Trese I'm sure the Zorga are a blast on the bigger maps where they can use their speed and aggressive colonization to great effect. On this map however this ends up with them colonizing everything they can get their mitts on and forcing the player to try to hold the middle arc of systems very early on, just to keep them from over running the necessary systems to hold the line. Another way to balance this map I think would be to put the player middle bottom to start instead of the opposite corner, so the player can immediately colonize the center arc and begin expanding to the sides. They're a great challenge, but they start combat waaaaaay too early, and have crazy quality ships even that early in the game. How high do the Zorga ships rank against the other Xeno, because they hit like trucks...
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