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Post by contributor on Dec 9, 2016 12:17:12 GMT -5
Yeah, there are lot of possible answers to this question depending on genre.
I do love character and team building. It's so much fun find just that perfect mix that can deal with every situation or dominate even on Ironman, even if they have deep downside weaknesses that you have to factor in.
One of the things that I've love most in TB games especially CK and ST RPG is putting together the perfect run. That could taking 5 contracts for massive money from one corner of the quadrant to the other and finishing them all on the last turn before time runs out or kidnapping someone from Charles Canal when Mars hates me, taking them up to the BS territory north of there and hopping the secret train back to my safehouse in the center of the dome and interrogating that person for boku bucks. I really love those complex situations that get created in both CK and ST by the different factions/corps and how maintaining just the right balance allows to get away with some pretty crazy stuff, or forces you to change tack because suddenly there's a shortage of those illicit goods that you've been stockpiling, but you need to get your rep back up before venturing over to sell stuff.
Basically I think I like finding solutions to very complex problems or ways to make money in very complex situations. Though that doesn't mean I like random puzzle solving.
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Post by Imryll on Dec 9, 2016 13:49:15 GMT -5
Probably exploration. I'm much more interested in discovering than in winning. I like games to be sufficiently challenging to keep me alert, but "beating" the game really isn't the point. I'm another who started Civ 1 over and over. I would enjoy HoS even more if it had a save option. It makes sense to me that choosing that option would disqualify the player from participating in leader boards, but I'd welcome the trade-off of feeling freer to play the way I'd like without constantly thinking "that will lower my score." Things like resting, using my respec gems, buying a piece of equipment not knowing whether I'll find something better shortly, might be based a little more on RP and a little less on maximizing efficiency.
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Post by Fourth Horseman on Dec 9, 2016 14:19:50 GMT -5
Lol. How many times I've tried different characters on Fallout 4... wow. I like mechanics like that. Game does not change, but how I go about it does. My first sucessful was a non stealth gunslinger (pistols) build. Can't get a melee character going well. I know I could google it, but I don't want to.
That's why I like ST for my favorite TB game. One would think CK being I love Shadowrun, but ST has the "survive at all odds" like Fallout, Dune, Madmax, etc. Different builds with different strengths and weaknesses determine actions.
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Post by bookworm21 on Dec 9, 2016 15:09:03 GMT -5
Playing Fallout 3 and KOTOR for the first time recently has really led me to value a branching storyline. I know its incredibly intensive on your end, but the choices in HoS really do make that game for me - I agonised for a while over killing Vlotgar knowing that there _would_ be consequences.
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Post by richard on Dec 9, 2016 15:28:12 GMT -5
In General character building. I do like to be able to control all the people in s fight, but if the fight is one sided, like the quick resolve so that I can keep going faster. In space games, like ship building as found in master of orion.
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Post by grävling on Dec 9, 2016 17:09:19 GMT -5
You know what my all-time weakness is in terms of mechanics? Uncovering resources hiding on an explorable and conquerable map. I remember restarting game after game (repeating) on Civ 3, just to find the perfect starting area. Me too. But it is important that the game either be playable, or easily discovered that it is unplayable from any given starting condition. Nothing more annoying that to sink hours into a game and discover, you know, without any <particular resource> on your starting map, you have already lost the game on turn 1. It's just taken you until turn 900 to discover this.
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Post by grävling on Dec 9, 2016 17:14:24 GMT -5
I like exploring. I like finding things that you can use in creative, unusual, un--obvious ways, and especially people that reveal a lot of the backstory of the world. To go with this, I like having a save mechanism. Sure it can be and will be abused, but there comes a time when I want to do something that is clearly a bad idea just to see how bad an idea it is, for amusement purposes only.
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Post by Fourth Horseman on Dec 9, 2016 17:49:18 GMT -5
bookworm21 Fallout 4 is a much better game. You'll learn it if you like 3.
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Post by fallen on Dec 9, 2016 19:53:44 GMT -5
My new favorite thread -- learning so much about all of you On my favorite game mechanics is being put in control of a semi-smart AI that has the ability to do things, but wouldn't succeed without your direct intervention. Settlers, SimCity -- where gameplay is split between observing, gently guiding, and taking direct action. If done well (as it is with any game mechanic), this is a very please typing of game to enjoy.
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Post by ntsheep on Dec 9, 2016 20:15:32 GMT -5
I like exploring. I like finding things that you can use in nrat, unusual, un--obvious ways, and especially people that reveal a lot of the backstory of the world. To go with this, I like having a save mechanism. Sure it can be and will be abused, but there comes a time when I want to do something that is clearly a bad idea just to see how bad an idea it is, for amusement purposes only . I call this the combine lit match with stick of dynamite theory. It's a blast for sure
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Post by bookworm21 on Dec 10, 2016 3:56:44 GMT -5
bookworm21 Fallout 4 is a much better game. You'll learn it if you like 3. I hope to play fallout 4 after finishing 3 and NV - my backlog is fairly extensive as only in the last month have I had a computer capable of gaming I decided to clear the old cheap ones first to see if I liked the setting and gameplay before splurging ~£13
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Post by Cory Trese on Dec 10, 2016 10:51:48 GMT -5
In exploration games, I'm often guilt of restarting 25 times in a row to get the perfect map.
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Post by Zer0Winds on Dec 10, 2016 17:14:45 GMT -5
Creation.
Character Creation, yes.
Ship Building? Yeah.
Games like watermelons (What...? Autocorrect, are you drunk? Screw it, I'm keeping it) that let you build worlds? Yeah.
And RPGs.
And Star Traders.
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Post by sheado on Dec 11, 2016 20:25:26 GMT -5
There's so many game mechanics I like from many genres.
Character creation, multiple characters, characters are unique, optional class specialization, various races/types of characters/units, unique item drops from boss fights, multiple routes to one solution, crafting, resource gathering, mining, farming, training, diplomacy that effects economy, auction houses, guild houses (in online games), negotiable bartering, factions, stealth possibilities.
I could keep listing forever.
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Post by fallen on Dec 11, 2016 20:36:42 GMT -5
unique item drops from boss fights Oh man, that special font they used in Diablo. Forever burnt into my brain. Even to this day, seeing it makes me click wildly everywhere.
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