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Post by fallen on Jan 13, 2017 17:10:56 GMT -5
This week hits a bunch of areas across the game -- we're improving the UI in a new round, upgrading hovers with more data, fixing quality of life snags, and clearing some bugs from the table before the story content release. This week, we've rebuild the waystation and campsite interfaces. They're faster to use, require no toggling between heroes, and show off the game's art better. Enjoy! Hovers on the map for both enemies and heroes now include all buffs and curses. They also include the duration of those buffs and curses once they drop to 3 or below, so you can easily look over the enemy forces, or your own heroes for missing effects or ones that are about to expire. We fixed a bug that was causing monsters to sometimes have double their buffs when the game was opened from the main menu into a pre-existing combat. Rare, but important fix! Finally, we fixed an issue that causing havoc with elemental res and causing magical weapons not to have their Res set properly. We also clarified a rule in the leveling screens -- if you are using dual wielding blades, you do not get the Strength bonus to Damage for them, even if your primary weapon is Strength-based. 4.2.77 - 1/13/2017 - Rebuilt waystation / campsite / inn interfaces - Mouse hovers now show buffs, curses, and durations for enemy and heroes - Fixed bug where first turn after load, some monsters getting double buffs - Fixed bug with Fire Res stacking from All Elemental Res - Improved UI elements across the game - Clarified that +Damage bonus from Strength does not effect Dual Wield in leveling screens
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matrim
Star Hero
[ Patreon ]
Posts: 708
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Post by matrim on Jan 13, 2017 19:28:29 GMT -5
This looks great! Bring on the content update!!!
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Post by En1gma on Jan 13, 2017 20:11:26 GMT -5
Google is taking forever........... It's been two hours already, jeez.
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Post by bookworm21 on Jan 13, 2017 20:42:41 GMT -5
ooh nice
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Post by wascalwywabbit on Jan 13, 2017 21:09:37 GMT -5
Google is taking forever........... It's been two hours already, jeez. Priority updates on Steam are the way to go. In other news, my no range except heals team is slowly plugging along on nmi on good ol' ancient Amazon 4.2.33... having no ap cursing made the first shaman fight a bear. Nearly died there, not gonna separate my party again if I can help it - I'll probably die in a corridor for want of range at this rate, or run outta potions and options. Party plays a lot of musical chairs for positioning.
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Post by Cory Trese on Jan 13, 2017 23:40:53 GMT -5
Google is taking forever........... It's been two hours already, jeez. Part of that was my fault, I had to do some extra testing and didn't upload until a little bit after fallen's original post.
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Post by fallen on Jan 14, 2017 17:29:27 GMT -5
Published a 4.2.79 with the UI fixes for leveling for some devices.
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Post by richard on Jan 14, 2017 20:08:58 GMT -5
Got V .79 and the text box background color
Noted that you changed the accuracy and defense table description. Great.
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Post by richard on Jan 14, 2017 20:11:25 GMT -5
question, how do you hover over a character or enemies on a tablet?
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Post by fallen on Jan 14, 2017 20:52:40 GMT -5
richard - there is no hover on touchscreens -- that is desktop only.
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Post by stratego on Jan 16, 2017 7:08:16 GMT -5
richard - there is no hover on touchscreens -- that is desktop only. Does your games supports physical mouse on Android?
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Post by fallen on Jan 16, 2017 10:47:15 GMT -5
richard - there is no hover on touchscreens -- that is desktop only. Does your games supports physical mouse on Android? I believe so, but I do not believe that hover would work in that situation.
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Post by Cory Trese on Jan 16, 2017 15:50:40 GMT -5
Does your games supports physical mouse on Android? I believe so, but I do not believe that hover would work in that situation. Correct. Android's mouse support is very sketchy, and doesn't provided the engine with a mouse hover feature. But, as fallen said, we do support is ... as much as such things can be supported.
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Post by stratego on Jan 17, 2017 5:23:49 GMT -5
I believe so, but I do not believe that hover would work in that situation. Correct. Android's mouse support is very sketchy, and doesn't provided the engine with a mouse hover feature. But, as fallen said, we do support is ... as much as such things can be supported. The android mouse emulation works as in LINUX, but there are a lot of incompatibilities, that's why I asked😛
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Post by Cory Trese on Jan 17, 2017 12:00:38 GMT -5
I'm not sure what Android OS source code you've been reading ... but Android mouse isn't "as in Linux" as far as I can see.
That, or the "as in Linux" bar we are setting is so low that it came from a 1997 Slackware 3.5" installation kit.
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